March 2018
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Title                   : Locus Genus
Filename                : 100b4_Artistical_02.bsp
Author                  : Pablo "Artistical" Lamprea
Email Address           : pablolamprea@gmail.com
Description             : Megalithic desert labyrinth asks for help with gugs.

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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
CD Track                : 4
Demos Replaced          : None

* Construction *

Base                    : From scratch.
Editor(s) used          : Trenchbroom 2.0
Known Bugs              : None reported.
Build Time              : Around 30 hours.

Texture Wad used        : bdut.wad, id.wad, knave.wad.

Compile machine         : My own Desktop Computer (i7 4790K)
QBSP Time               : 1 second.
Light -extra time       : Using Extra4, 6 seconds.
VIS (-level 4) Time     : 1 second.

Brushes                 : 87
Entities                : 145
Models                  : ???

* Other Info *

This turned out to be the largest map I've ever made, barely staying within rendering limits for the 666 protocol. I'm extremely pleased with the results.

Special thanks to Redfield for helping me find the pesky typo that stopped the final sequence from firing. I was pulling my hair out because of it!


* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. I have included the .map file, but no additional files are
included. If you have Thred, you can load this map up and modify
it. If you do make any changes to this map, please contact me and
let me know so I can see it!

This BSP may be distributed in any form you see fit.  Have fun!
