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JAN 2001

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TITLE: 100 Brush Brutality
FILENAME: start.bsp
GAME: Quake (ID = 2spesh;-)
AUTHOR: Paul J. Brosche
ADDRESS: palldjon@hotmail.com
DESCRIPTION: Start map for the 100 Brush Competition organized by Aardappel via QMap.
ADDITIONAL CREDITS: 
>Aardappel for patiently shepherding the 100-Brush flock and beta testing this level.
>Iikka Keranen for the IKBase.wad. 
>Scragbait for his encouragement and suggestions regarding skillport implementation, mood & architectural accuracy during beta testing.
>Doctor Dangleberry whose eye for colour allowed me to attempt the construction of a cohesive .wad from disparate sources.  
AUTHOR'S COMMENT: I had to have a go at using "bunkmet...", "electro..." and "metal8..." at some stage, not again soon though. Set myself a limit of 500 brushes in line with the ethos of the comp; gave up this idea as a bad joke. The skill select section is a tad unconventional, but think about it for a moment - there could have been 40+ levls in this .pak - and it will make sense.  

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BASE: New level from scratch
EDITOR USED: Worldcraft 1.6 shareware (thanx gang).
KNOWN BUGS: Influenza.
BUILD TIME: 42 infuriating hours.

TEXTURE WADS: Rogue, Hipnotic/Ritual, IKbase [see additional IKbase.txt], Kingpin & monified Q3A - TA MUCH (inc. The Fat Controller, who pointed me in the right direction without ever knowing).  

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COMPILE MACHINE: P200 64Mb
QBSP: Untimed.
LIGHT: (full) 197 seconds
VIS: (extra) 14451 seconds

BRUSHES: 769
ENTITIES: 150
MODELS: 55
PORTALLEAFS: 950
NUMPORTALS: 2985
AVG. LEAFS VIS: 192

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PERMISSIONS

If you've acquired this level and it's not part of Aardappel's 100 Brush Competition .PAK, then myself and the Quake community are being ripped-off.  Do the right thing and let Aard know all about it via Aardappel@planetquake.com. And "der" it's a start map, so you can't really "play" it anyway.

