================================================================
Title                   : Abandon
Filelename              : abandon
Author                  : Madfox
Email Address           : http://gimli@home.nl
Description             : Quake1 Single Player
	  
	  
	  
Additional Credits to   : ID Software
			 
================================================================

* Play Information *

Level Name              : Quake1 mission
Single Player           : Yes
Cooperative 2-4 Player  : no
Deathmatch 1-4 Player   : no
Difficulty Settings     : yes
New Monsters            : no, but I changed the Enforcer for the Orb
                          and the Dog for a Stego.

* Construction *

Base            : Completely from scratch.
Build Time      : 
Editor(s) used  : Quark4.07 Quakemon Thread Am2000 QMle3 Quark6.3

Known Bugs      : Package overflow may occure at certain map strategies.
                  I noticed some slightly HOM effects, although I minimized them almost all.
                  End monster count is useless, when I tried Qstats the pak failed.
                  
                  These maps were made with the purpose of the
                  singleplayer, in an attempt to create a cascade of levels,
                  and give a result of a kind of mission pack. 
                  Because the whole setup is just a oneman thing, and I
                  aint have commercial intents, the program is as-if.
                  I am not a proffessional game designer, only somebody
                  who likes Quake, for its high virtual reality sensation.
                  I made these maps with the intention to see how far i could
                  use the Quark-engine to expose an image of an imaginable world.  
                  the whole map is out of grid.
                  reason it excists is my curiosity it would compile.
                  If you want straight Quake1 levels, don't try this. 
                  Levels are quiet irrational, with no comon sense wayout,
                  arised more by intuition than loggical interpretation,
                  and never intended to pubish as an official pack.
                  Because I am the only beta-tester it was my own pretention
                  to assume others would fairly see the way through clear exploration
                  but if you might get caught, or can't find a key
                  sorry, main entrance on own purpose.

                  In AmesRoom is a big lift in some shape of a telescope.
                  When one doesn't sink enough to the bottem the end lift won't raise. 

Thanks          : Tim Wright for the Argh-light, Arguire,for his great editor scripture,
                  UnderWOrldFan, for his grand collector's archive, PushPlay for model 
                  texture advice, SielWolf & StarFire21 for betatesting, Necros for the 
                  gravity hint, Ludovic Texier for my morphing of his terrific EldenCross 
                  level, Spurious Logik for his DeepFfryerCage,
                  Stevefu tricks like exploding wall, real glass, basedoor, windtunnel.
                  Textures of Cft01 as some of my own. Metslime for the MSsFunc_board,
                  Mattias Worch's Beyond Believe, who gave me an id what it could be
                  making small episodes. Armin Riggo Qmap who gave me the creep untill
                  Quark appeared. My patience to consider my poor mappings would never
                  reach Quake1 standards. 
               
Intention       : Create an Old School version for Quake1

SetUp           : Unzip files in a subdirectory in Quake1        
                  Name it you want and play - quake.exe -game name +map start -
                  Probably needs to -winmem16 option!
                  Tested with WinQuake, Telejanos and Fitzquake0.80


Any support I will apreciately rejoyce, just email.      
You may distribute and modify this level, as long as you give
me credit, but more of all ID Sofware & Gandalf Technoligy.

				- Madfox 6 september 2004.

=========================================================================================

version 1.1 Recompiled with new editors TxQbsp1.1 - Vis2.29 - Light1.40 & Tyrlight0.94 
            Changed the skill settings of the Orb and Stego, because I believe they were
            too hard.
            Changed the secret level with the end level.
             
                                - Madfox  14 augustus  2005.
=========================================================================================

version 1.2 Recompiled Facade. This level broke up plying in JoeQuake, max light tex.
            
                                -Madfox   23 december  2005.
=========================================================================================

version 1.3 Recompiled Burgth. Added Rocketlauncher and Supernailgun as the level was not
            playable stand-alone.


                                -Madfox   2 february 2006.
=========================================================================================

version 1.4 Replaced the Quark'sWaist level as it tended to give a bad extention error.
For your convience I shall note the ingame level-names so you can simply map to them :

Mapnr.   -  Title   -   Editor   - Period         -    BSP   -    Filenr -  Easy-Norm-Hard

start       Chapel      Thread     18-05-98/20-01-04   1,532704   kapel102  -    -    -

Wanderer
r1b1        Beta        Thread     22-09-97/14-11-03   1,920112   beta035   27   107  49
r1b2        Quatrotski  Thread     22-03-98/15-11-99   1,902344   quadr34   41   140  65      
r1b3        OnaPair     Thread     12-03-98/15-11-99   2,003208   onep594   33    60  67
r1b4        InTheCave   Thread     22-11-98/30-12-02   1,758308   Cave350   35    53  63
r1b5        Burgt       Qmap       25-03-98/07-03-00   1,699504   burgt111  53    70  78
r1b6        Tinrope     Qmap       03-03-98/20-03-00   1,818432   funk64    54    65  66
Faith
r1b7        Facade      Thred/Qmap 12-03-98/06-05-00   1,073188   face3377  54    64  64 
r1b8        TrueSail    Quark4.07  17-05-98/30-06-00    901.776   true340   43    54  59 
r1b9        Tubehead    Quark4.07  08-06-98/11-07-00   1,602116   tuba270   44!   74  79
r2b1        Undrworld   Quark4.07  28-08-99/31-07-00   1,501464   325       52    76  77
r2b2        Amount      Quark4.07  13-02-99/11-06-00   1,561576   mount096  35    67  76
r2b3        Cicade      Quark4.07  03-10-99/02-07-00   1,385536   Cica530   30    44  45 
Quest
r2b4        Qwaist      Quark4.07          /10-02-01   1,784716   hald062   37    77 102
r2b5        sameolsjo   Quark4.07          /05-06-01   1,855820   olso88    50    73  80
r2b6        ionized     Quark4.07          /29-04-01   1,710436   ionez52   48    66  75  
r2b7        crumb       Quark4.07          /02-08-01   1,560204   crumb32   52    85  99
r2b8        mixomaze    Quark4.07  23-09-01/17-11-01   1,679628   mix1047   35    54  57
r3b1        Dutchman    Quark7.07          /28-08-03   1,908488   catari09
Illusion
r3b2        gravytrail  Quark4.07  27-11-01/06-01-02   1,459584   trail908  53    73  84             
r3b3        mirror man  Quark4.07  27-07-02/25-08-02   1,662116   kwarq47   70    90  92     
r3b4        digitalis   Quark4.07  23-10-02/05-11-02   1,520436   digit923   -    -   -
r3b5        septunus    Quark4.07          /31-08-03   1,712096   tunes25    -    -   -
r3b6        ames room   Quark4.07          /07-04-02   1,622872   rado371    -    -   - 
r3b7        thunk       Quark4.07          /09-09-03   1,690396   thunk61    -    -   -
SecretLevel
r2b9        levelmorpher           19-02-99/29-10-03   1,955244   lossy57    -   143  -  
end         witchcraft  Quark6.4           /14-04-04   2,395264   witch011   -    -   -

Have Fun!
                          
                                -Madfox   11 januari  2007.
=========================================================================================
 