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Title       : Grendels' Blade
Date        : 28th May 2018 (version 1h)
File        : ad_grendel1h.zip
Author      : Simon "sock" OCallaghan
Website     : http://www.simonoc.com
Feedback    : Thank you ben, eric, henrik, rob and sean for all your help
Description : A dick waving dm4 inspired map made for AD MOD

Important   : This map requires Arcane Dimensions v1.7 AND Patch 1
              Parts of the map will be broken if patch 1 is not installed.
              http://www.simonoc.com/pages/design/sp/ad.htm
			  
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Installation

* Remember to install Arcane Dimensions mod 1.7 AND patch 1 first!
* Copy and extract the zip file (ad_grendel1h.zip) into your AD folder
* Start up the Quake mod Arcane Dimensions with the recommended client
* Set the skill level via the console using the 'skill' command
* Skill levels : 0=Easy, 1=Normal, 2=Hard, 3=Nightmare
* Remember to record a demo once you start the map!

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Skill Levels

Each skill level has different monsters in plenty of different locations.
Can also be played progressively for a varied experience of the map.

EASY (0)      : Designed for sightseeing and relaxed gameplay. There are no
                shortages of ammo/health and the monster count is low.

NORMAL (1)    : Will be a challenge in places with upgraded monster types
                but there should be no shortage of ammo/health.

HARD (2)      : Going to be a tough and unforgiving in places. Will require
                the player to use the found items to their full ability.
			 
NIGHTMARE (3) : Cruel, tough and damn right unfair in many places
                Highly likely to lead to repeated death and frustration!

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The Blade of Grendel

Far above the ground and beyond the wispy clouds roaming the skies is
the home of the giants, characters born from legends and portrayed in
the twinkling of the stars. Their lives mapped out for all to see and
sing about, as their followers rejoice in their benevolence.

It was a cold winter night and a storm was brewing over the coastline.
The clouds were swirling and churning into a large dark mass while the
occasional lightning strike was torching the driftwood on the beaches. 
As the winds grew stronger and the howling peaked, the sound of crashing
metal and roaring giants could be heard in the distance.

As the storm picked up speed and moved inland, the lightning grew with
vigor and intensity as a trail of destruction was being left in its wake.
People were running scared from their homes as the lightning flashed
with such strength that the night sky momentarily became day.

The swirling storm clouds bulged and burst in the middle, revealing
a tunnel up to the stars above. With one gigantic flash of lightning,
an enormous blade of metal with glowing hot mystical runes tore through
the eye of the storm. The blade pierced the ground and ruptured the
molten lava below as burning boulders were thrown far and wide.

The zealots believing this was a sign from the stars, commanded that
the blade was a holy site worthy of a temple to be built for the giants. 
People came from far and wide to appease the star giant Grendel with
this architectural folly and try to gain his favour.

At the base of the temple was a lake of bubbling lava, burning the tip
of the blade causing the runes to glow brightly. Small fragments of
the blade had fallen into the lava and for some reason would not melt.
When anyone got close to the metal shards, they would glow with a
faint blue light and were consumed with madness and rage.

The great craftsman and ancient map maker Matthias Quad found a way to
shape the blade fragments into weapons that could be used to unleash
the power of the blade. The surrounding six cites of the temple decided
that these weapons could not be kept together or controlled by one city
and it was decided to split up the weapons to secure peace.

Over the years the cities bickered and fought for control of the weapons
and each assumed they were the true followers of the giant. The temple
priests had other plans and turned the site into an impregnable fortress
instead. They declared they were waiting for the rightful one to return
with all the fragments and unite the blade, revealing its true purpose!

The Bringer of Quads

Six Quads to find them all, 
Six Quads to break them,
Six Quads to blind them all, 
and with blue light take them!

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copyright:        The source map file is in the zip file for viewing pleasure.
                  Please do not use any of these assets in ANY COMMERCIAL PROJECT.
                  Remember to give credit if you use any of the assets.

Compilers:        BSP/VIS Compilers - by Kevin Shanahan/Eric Wasylishen
Dev tools:        Latest Version - ericwa.github.io/tyrutils-ericw/
                  TexMex 3.4 by Mike Jackman (organize textures)
                  AdQuedit 1.3 by Hicks Goldrush (updating skins)

Engines:          Designed and tested to work with the following engines:

* QuakeSpasm : Version 0.93.0 (Must use the latest version)
    - Download (http://quakespasm.sourceforge.net/download.htm)

* New QSS engine - QuakeSpasm (QS) and QuakeSpasm-Spike (QSS)
  - Also works with latest version from spike's website
  Win32 - http://www.simonoc.com/files/ad/quakespasm-admod-win32.zip
  MacOS - http://www.simonoc.com/files/ad/quakespasm-admod-macOS.zip
  
* MarkV : Version 1.5.0 (Must use the latest version)
    - Download (http://quakeone.com/markv/)

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Map Information:

Game          : Quake SP only
Coop/DM       : Spawn points exist, not tested.
Difficulty    : Easy 118, Normal 184, Hard 242, NM 258 - Monsters
Skybox        : Moonrise, made by me with Terragen v3.0
Textures      : Vanilla id texture
Editor        : SDRadiant 1.3.8
Build Time    : 6 weeks

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Distribution / Copyright / Permissions 

Copyright (c) 2018 sock, mememe[at]simonoc[dot]com
All rights reserved.

Quake I is a registered trademark of id Software, Inc.

This MOD/MAP may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY.

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