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Title       : The Horde of Zendar
Date        : 5th March 2016 (version 2)
File        : ad_zendar.zip
Author      : Simon "sock" OCallaghan
Website     : http://www.simonoc.com
Description : Special AD version with Dirt + Phong goodness
Coop/DM     : Spawn points exist, not tested.
Difficulty  : Easy 96, Normal 160, Hard 224 - Monsters
              Zaware monsters are switched off via worldspawn 
			  Use the console command 'zaware' to turn feature on

** This map ONLY works with the Arcane Dimensions MOD **

Special thanks to EricW for his new compiler, this map looks gorgeous
with all the new special features (dirt mapping + phong shading)

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Story

For many years the trail through the Grendal Gorge was a dangerous place,
the path was plagued by thieves trying to help travellers part with their gold.
At the request of the Merchants Guild the King built several small keeps
along the trail and one of them was called Zendar.

As traders used the stone keep for refuge from the packs of thieves roaming
the paths below, the tiny keep of Zendar grew into a hodge podge of housing
bursting at the seams of a once simple stone keep. The cramped living
conditions were unbearable and the citizens of the city were at each
others throats.

With the accidental death of the captain of the guards, the remaining silver
knights tore the city apart looking for culprits to blame for their leaders
untimely demise. No prisoners were taken, Zendar did not have any jails,
anyone foolish enough to be caught was buried alive in the city walls as
the place descended into madness.

The lucky few who did escape were found wandering the Gorge screaming ...
The Horde of Zendar takes no prisoners!

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Installation

* This ONLY works with Arcane Dimensions MOD
* Copy the Zip file into the Arcane Dimensions MAP folder
* Extract the contents of the zip file
* Start Arcane Dimension MOD with existing shortcut
* Bring down the console with the '~' key
* Type at the console 'map ad_zendar'
* The first part of the map is a skill selection area
* Remember to record a demo once you start the map!

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Skill Levels

EASY (0) : Is designed for sightseeing and relaxed gameplay. There are no
shortages of ammo/health and the monster count is very low.

NORMAL (1) : Is designed to be a challenge with upgraded monster types
and there is no shortage of ammo/health.

HARD (2) : Is designed to be a tough, unforgiving in places and will
require the player to conserve ammo and use monster infighting.

Each skill level has different monsters types, in different positions
and can be played progressively for a different experience of the map.
All weapons, ammo and health are the same on all skill levels. It is
assumed the player will be more frugal with ammo/health consumption
on higher difficulty settings.

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Distribution / Copyright / Permissions 

Copyright (c) 2016 sock, mememe[at]simonoc[dot]com
All rights reserved.

The source map file is in the zip file for viewing pleasure.
Please do not use any of these assets in ANY COMMERCIAL PROJECT.
Remember to give credit if you use any of the assets.

Quake I is a registered trademark of id Software, Inc.

This MOD/MAP may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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