
Map name: Escape!
Author: alexUnder
Tested on QuakeSpasm-Spiked
Requires source port with BSP2 support

Deathmatch: No and not intended.
Co-op: Yes but not intended since it ruins the story of a solitary prisoner.

Description: You're forever locked in a cell. But something goes wrong on station. This is your chance to escape the prison!

Commentary: This is my very 1st map for Quake. Started it for Speedmapping Jam 213, but didn't manage to create what was intended in time, so I continued to work on the map for Alkaline Jam 1. As for the map itself the main problem is its absolute linearity. This is not an actual place where all rooms & corridors are interconnected, here everything is connected in the linear chain. Also I was focused on design, what's possible & what's not in Quake, so gameplay is rather simplistic.

THANKS to all Alkaline team for great mod & dev-pack. THANKS to Makkon for his textures; your packs are invaluable. THANKS to creators of TrenchBroom, QuakeSpasm-Spiked, Compiler & GUI for Compiler, ModelViewer, TexMex; your work is essential. THANKS to all generous people on Quake Mapping discord who helped and helped a lot in solving my noob questions. THANKS to Dumptruck & Markie for their video tutorials; they're mandatory to all & everybody. THANKS to all Quake mappers; your maps & mods were the main inspiration to get into Quake modding. THANKS to ID & Quake creators for the game & engine.

SPECIAL THANKS to Daizenzetsu, Gila & Nostalgick for testing & really helpful commentaries.

Changelog 1.07:
- Added new room with blown up pumps in order to expand the backstory a bit more.
- Added 16u clip brushes to all ledges at the starting platforming area; hopefully it fixes occasional stucking on ledges.
- Expanded all ventilation passages in width so they aren't that shallow now.
- Added leaking tube to slime factory so it's visually clear why it's needed to turn off leaking valves.
- Turned some trigger_once with the messages into trigger_multiple, since a player could trigger them while in battle and miss the messages.
- Added some missing sounds to buttons & doors.
- Balance tweaks here & there: monsters, medcits, respawn timings, etc.