02.09.2021

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Title                   : Derelict Freighter
Filename                : alkjam_plaw.bsp  
Author(s)               : Paul Lawitzki (Mapping)
                          Sven 'ptoing' Ruthner (Textures, some input on visuals)
Site                    : http://plaw.info
Email Address           : p.lawitzki@gmail.com
Twitter                 : @pLawitzki
                          @the_ptoing
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* Play Information *

Game                    : Alkaline Quake
Level Name              : Derelict Freighter

Single Player           : Yes
Cooperative 1-3  Player : Yes (untested)
Deathmatch 2-32 Player  : No
Difficulty Settings     : Yes
Monster Count           : 174/189/205
Secrets                 : 12

New Textures            : YES!
New Models              : No
New Sounds              : No
New Music               : No. Music track provided is from Immorpher


* Construction *

using ericw-tools v0.18.1-32-g6660c5f
Build Time      : ~2 months (08 Jul 2021 - 02 Sep 2021)

Times & stats   :System Used                    : Win10, Intel i5-2500K @3.3GHz, 8GB RAM
                 Qbsp                           : 29.194s
                 Vis (-level 4)                 : 1302.7s
                 Light (-extra4 -soft)          : 486.129s
                 Brushes                        : 13530
                 Entities                       : 2107

Texture WAD used: all custom and bespoke, hand-pixeled by ptoing in Cosmigo Pro Motion 6.5
Editor(s) used  : Trenchbroom v2021.1



* Running alkjam_plaw.bsp *

Get the Alkaline mod for quake and copy it into your quake installation folder.
Place alkjam_plaw.bsp in quake\alkaline\maps\
Start yout quake engine with the paremeters +game alkaline +map alkjam_plaw.bsp
or type in the console:
        game alkaline
        map alkjam_plaw


* Notes on the textures contained in this bsp *

ptoing here: The textures used in this map are beta versions of a base set I'm working on.
I do not know when it will be finished because I am quite busy with freelance work,
but a lot of the textures are in an unfinished state (esp the containers)
and there will be some more variants as well as other stuff I want to do. The naming of the
textures is also fairly wonky and inconsistent.
If you want to use the real deal, don't extract the textures from this bsp and wait
for the official wad release. Make some wizard maps or something instead in the meantime :)

If you can't wait, I guess be my guest.

LEGAL NOTE: The textures MAY NOT be used in a commercial product or be resold in any way.

* Credits *

Thanks to:
        Greenwood for initiating the Alkaline mod and the Alkaline jam.
        Everyone who contributed to Alkaline
        bmFbr for technical troubleshooting
	Lunaran and Bal for texture feedback
	
	For playtesting and sending me their insightful demos:
        ptoing
        Zothique
        Greenwood
	
	the Quake Mapping discord for technical troubleshooting and additional feedback
        (https://discordapp.com/invite/j5xh8QT)