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BASE FILE FOR CUSTOM LEVELS

Title                   : Bad decision
Filename                : baddec.bsp  
Author(s)               : Kim "The_Pirate" Christensen
Email Address           : Kim_Pirat@mail.tele.dk
Description             : Small "lean the editor" industrial map
Additional Credits to   : ID Software, of course
			  dumptruck_ds for his Youtube Trenchbroom tutorials
			  The usual suspects at quaddicted.com for their inspiration

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* Play Information *


Level Name              : Bad decision

Single Player           : Yes
Cooperative 1-32 Player : No
Deathmatch 2-32 Player  : No
Difficulty Settings     : No

New Sounds              : No
New Graphics            : No
Sound Track             : No
Demos Replaced          : No, make your own
.map   Included         : Yes

Software needed to play : Checked with Quakespasm 0.93.1 - may work with other engines. Try it.
(ctf, normal quake etc.)


Comments                : This is a 'Learn The Editor' map. I have mapped a tiny bit for Doom! and ID3 ("Return to Castle Wolfenstein") previously.
I comment on other people's maps on quaddicted.com, but without trying Quake mapping myself, i'm some sort of "unmarried marriage councellor".
And i don't want to be that kind of guy.
At least now i have some idea what it takes to create a map. I will probably not map a lot in the future; i lack the time and creativity to do so.
Now, look at my stuff and shudder. If i can provide critique for other people's maps, i should be able to take some flak myself. Please pour it on.
 

* Construction *

Base            :  New from scratch
Build Time      : A couple of weeks to construct, a few seconds to compile...

Times & stats   :System Used      : Debian 10 Linux / AMD dualcore 64bit 3.2Ghz 4Gb ram / Nvidia GeForce GT 730 (Yes, i know it stinks...)            
                 Qbsp             : N/A
                 Vis (-level 4)   : N/A 
                 Light (-extra)   : N/A 
                 Brushes          : N/A 
                 entities         : N/A 
                 miptex           : N/A 

Texture WAD used: quake101.wad
Editor(s) used  : Trenchbroom 2021.1
Known Bugs      : ...Not sure, but it's black and yellow, big fangs and 5 inches long, and it just climbed under your collar...  :)

* Legal Stuff *
--------------------------

Pls. use GPL or  Creative Commons: if you recycle some of my s*it, pls give me credit, else do what you like with it.


(Template level description provided by Kyle 'ObserveR' Lemke of
 http://www.planetquake.com/future/)