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BASE FILE FOR CUSTOM LEVELS

Title                   : Cradle to Grave
Filename                : cradle.zip  
Author(s)               : Ruin
Email Address           : danielleepeterson86@gmail.com	
Description             : A modern recreation of the first level of Monolith's underrated first person shooter, Blood. 
Additional Credits to   : Kristian Duske for Trenchbroom, an amazing level editor. Also Yahn Bernier for BSP Level editor. Monolith Productions for the Blood game series. CGTextures.com, and LordHavoc for the Darkplaces engine, featuring skybox support.

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* Play Information *

***NOTE***

It is imperative that you use the Darkplaces engine when running this mod. There are several textures with alpha channels which may not work on other Quake engines.

Level Name              : Cradle to the Grave
Single Player           : Yes
Cooperative 1-32 Player : No
Deathmatch 2-32 Player  : 2
Difficulty Settings     : 1

New Sounds              : No
New Graphics            : Yes (skybox made by me!)
Sound Track             : None
Demos Replaced          : None
.map   Included         : Yes

Software needed to play : LordHavoc's Darkplaces Engine, and the registered version of Quake. 
(ctf, normal quake etc.)


Comments                : This is my first actual fully functioning map. It's my take on how Blood's e1m1 would look like if it were created recently. It features all the original areas, plus some new and practical areas that I was able to squeeze in ;)


* Construction *

Base            : Not sure what to put here.
Build Time      : 1 1/2 months

Times & stats   :System Used      : Windows         
                 Qbsp             : 0:12
                 Vis (-level 4)   : 0:04
                 Light (-extra)   : 0:05
                 Brushes          : 2788
                 entities         : 228
                 miptex           : 220 (textures?)

Texture WAD used: undying.wad, tiles.wad (Blood Textures) rtcw.wad, and one other from Quaddicted which I can't recall...
Editor(s) used  : Trenchbroom, BSP, GIMP, QuArK.
Known Bugs      : Weird skybox quirks when the player faces certain angles. Not sure how this can be corrected. Possible player clipping, although I haven't experienced any in this current version of the map.

* Legal Stuff *
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Free to use and distribute, just please give me credit (Ruin)!

(Template level description provided by Kyle 'ObserveR' Lemke of
 http://www.planetquake.com/future/)