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Title                   : Primordial
Filename                : ctsj_jcr.bsp
Release date            : 7/15/20
Author                  : Jose C. Rodriguez (JCR)
Email Address           : jcr@stronzi.org
Other Files By Author   : sm208_jcr.bsp, Triune Discovery, hwjam2_jcr.bsp

Description             : I was inspired to do a semi-non-linear map, leveraging some of Copper's neat features, along with Makkon's excellent texture pack. A hellscape. Take your time to explore it all! 
						  I enjoyed putting this one together while travelling for work the past couple of weeks.  

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* Play Information *

Single Player           : Designed for
Cooperative 2-4 Player  : Yes
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes

* Construction *

Base                     : New from scratch
Build Time               : About 3 weeks
Editor used       		 : TrenchBroom 2020.1 
Textures used      	     : Makkon1.wad, Q.wad, vegetation.wad, lavacityfixed.wad
Known Bugs               : Feel free to email me if you find anything.
May Not Run With         : non-limit removing engines
Tested With              : Quakespasm 0.93.2

* Copyright / Permissions *

Not for commercial use, you know the drill. You MAY distribute this file, provided 
you include this text file, with no modifications.  

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Audio/Sound Credits: 

Original music track by Carlos Andres Rodriguez (Kerlis) 

Lava ambience sounds by Fission9 from Freesound.org 

=-=-=-=-=-=-=-=-=Additional Acknowledgements=-=-=-=-=-=-=-=-= 

Thanks to Greenwood, Daniela, Doom Pope, and VoidForce for playtesting, excellent feedback, and helpful suggestions. 
Thanks to MarkieMusic for his mapping/organization tips. 



