===========================================================================
Title			: Weeping Shades of Indigo
===========================================================================

Filename		: ctsj2_h4724.bsp
Release date		: ??/08/2022
Author			: Henry "h4724" Ambrose
Other Files By Author	: sm207_h4724 (sm207_fix.zip); ctsj_h4724 (ctsj.zip); 
			  d1m5 (dwellv1p2.zip); smsp07_henry (snack.zip);
			  sm213_h4724 (sm213.zip) (almost a year ago...)
Email Address		: ha@ex-e.co.uk
Discord			: Henry Ambrose#5892

Description		: Small dark Egyptian themed map. The monsters hide
			  out in an underground techno-temple to escape the
			  summer sun.
			  Created for Coppertone Summer Jam 2

Additional Credits to   : fairweather (event organiser)
			  Lunaran, Scampie (Copper & UDOB)
			  Alekswithak, Markie, fairweather, ptoing (playtesting)
			  id Software, Rogue Entertainment, Sock, Bal, danz (textures)
			  Dwell Team

===========================================================================

Notes:

This level was started for Speedmap Snack Pack 2 in January 2022, but I missed
the deadline. I held onto it for a while until this jam, when I felt able and
willing to finish it.
	The theme came to me quickly. Egypt was one of the allowed themes for
Snack Pack 2, so I decided I wanted to do a dark spin on it, which I hadn't 
really seen before, using Sock's textures and suplemented by danz's runic extra
set, among other miscellaneous textures. The brushwork uses a similar style to
my map from Dwell Episode 1 in places, with the high ceilings receding into the
fog, lined by pillars.
	The layout and combat took some iteration to pull together, but it was
relatively painless by the time it came to finishing this up for the jam.
Everything after the silver key door was done in the time, and I also improved
the rest by a lot. I'm pretty happy with the way the layout turned out, especially
the area where you get the gold key.
	The map is dark and cramped by design. I wanted to design scenarios
around this partly as a way to inflate the difficulty, as it was originally
intended to be part way through an episode, and I knew from the first Snack
Pack that this made maps dramatically easier. Speedmapping is also something
that I see as an opportunity to experiment. I think I've done enough to make
it easy on lower skills while maintaining this quality. Hard does not hold
back on spawns, simply because I like them. They're cute.
	I think this layout might work well for deathmatch, so I might take
a crack at that at some point. Maybe you'll see it in a future version of
Dwell.

===========================================================================

* What is included *

New levels		: Yes
Source			: Yes
Sounds			: No
Music			: No
Graphics		: Yes
Readme			: You're reading it, dingus
Other			: Yes - Copper
Other files required	: ctsj2


* Play Information *

Singleplayer		: Designed for
Cooperative 2+ Players	: Supported but not designed for
Deathmatch 2+ Players	: Not supported
Difficulty Settings	: Yes
Enemies			: 61 / 69 / 74
Secrets			: 5


* Construction *

Base			: New from scratch
Build Time		: Started 22/01/2022, finished 16 - 24/07/2022
Editor(s) used		: Trenchbroom 2022.1, ericw's compiling tools,
			  necros' compiling GUI
Known Bugs		: Dogs near the end are poorly trained
Tested With		: Ironwail 0.6.0

===========================================================================

* Copyright / Permissions *

Authors MAY use the contents of this file as a base for modification or 
reuse with correct attribution.  Permissions have been obtained from original
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format as long as you include this file intact, and only at no charge 
to the recipient.


* Where to get the file that this text file describes *

Slipgate Sightseer	: https://www.slipseer.com/
Quaddicted		: https://www.quaddicted.com/

Dwell E1		: https://www.slipseer.com/index.php?resources/dwell.21/
			  https://www.quaddicted.com/forum/viewtopic.php?id=781
			  https://www.quaddicted.com/reviews/dwellv1p2.html
			  https://frwthr.me/
			  https://celephais.net/board/view_thread.php?id=61951

Copper			: http://lunaran.com/copper/download/
			  ^^^ Go play UDOB
			: https://www.slipseer.com/index.php?resources/copper.27/

sm207			: https://www.quaddicted.com/reviews/sm207_fix.html
			  https://celephais.net/board/view_thread.php?id=61863

Coppertone Summer Jam 	: https://www.slipseer.com/index.php?resources/coppertone-summer-jam.93/
			  https://www.quaddicted.com/reviews/ctsj.html
			  https://celephais.net/board/view_thread.php?id=61918
			  http://lunaran.com/files/ctsj.zip

Speedmap Snack Pack	: https://www.quaddicted.com/reviews/snack.html
			  https://celephais.net/board/view_thread.php?id=61974

sm213			: https://www.quaddicted.com/reviews/sm213.html
			  https://celephais.net/board/view_thread.php?id=62087

Speedmap Snack Pack 2	: https://www.slipseer.com/index.php?resources/snack-pack-2-cosmic-hunger.8/
			: https://www.quaddicted.com/reviews/snack2.html
			: https://www.celephais.net/board/view_thread.php?id=62150