Dead But Dreaming
by Fairweather [frwthrDOTdesignATgmailDOTcom]

Started originally as a speedmap for the 208th Speedmap Jam, themed after Caves, Canyons and Crevices. I interpreted this as an overgrown Knavian structure deep below the earth, with green highlights of vines and a more standard rock texture and softer lighting than what is usually paired with Knave. I think this turned out well, and while the gameplay is certainly a bit unforgiving in places, I'm happy with what I accomplished here.

Base: None.
Build Time: 1 Month on/off.
Editor(s) Used: Trenchbroom, EricW's Compiling tools.
Known Bugs: Nah mate.
May Not Run With: Darkplaces, any engines that do not support 1bit alpha textures such as WinQuake, TyrQuake.
Tested With: Quakespasm, Quakespasm Spiked, MarkV.
Thanks to: Danz (Texture work), Bal, Greenwood, Markie Music, Voidforce.

Feel free to use this level as a base for other levels. It uses the Knave texture set along with extras from UDOB3/4 and ID1. I've included all textures edited by myself and Danz.