This is my entry for TEAMshambler's terrain contest.
It might be a little late.
Sorry about that.

This map must be played in QUOTH. If you don't know what that
is, first chain yourself to a railing and beat yourself up, and
then go to http://www.quaddicted.com/reviews/quoth.html

It also must be played in a high-limit engine. If you don't know
what THAT is, kick yourself in the balls or gender equivalent and
then go to http://www.quaddicted.com/quake/recommended_engines

When you've done all that, unzip the contents of this archive 
into either quake's id1 or quoth folder - i.e. the contents of
/progs/ folder go into /id1/progs/ etc.

"ACHIEVEMENT, n. The death of endeavor and the birth of disgust."
                                                   -Ambrose Bierce

==================================================================
General Level Info
==================================================================

Title                   : 10,000 Feet Below

Filename                : dom3m1.bsp

Author                  : Fern (aka Fr3n)

Email Address           : like you really care
Website                 : like you really care
Other levels by Author	: like you really care

Description             : Preview/teaser for upcoming DOM3 episode

Single Player           : Yes

Deathmatch              : Who the hell plays deathmatch?

Coop                    : Future maps might not be coop friendly
                          but I'm pretty sure this one will work
                          just fine.

Difficulty Settings     : Skill settings affect monster count and
                          available items in the expected way. 
                          Also dependent on skill are the presence
                          of messages and navigational clues. I
                          originally wanted the map to be
                          completely text-free but that wasn't 
                          everyone's cup of tea, so the settings
                          are as follows...

                 Skill 2: "Silent Mode" - there are no messages.
                          You don't need me to tell you what a
                          locked door looks like. That area you
                          found may or may not be a secret (just
                          like DOOM). And if you want to know
                          how to open or move something or where
                          to go next, try paying attention.

                 Skill 1: "Standard Quake Mode" - messages appear
                          for secrets and key-doors in the 
                          expected way with a handful of tips
                          about doors and switches when their
                          dependencies and effects aren't
                          immediately obvious.

                 Skill 0: "Vigil Mode" - the map grabs you by the
                          cock and drags you all over the place
                          more or less talking the entire time -
                          with huge neon lights marking the way in
                          case this isn't helpful enough.

                 Skill 3: Same as Skill 2 with faster monsters.
                          You probably knew that already.

                 Skill 4: Same as skill 3 but drunk (requires the
                          bourbon mod, check your liquor cabinet).
                          Most of the playtesting was skill 4.

Music Track             : I suggest "The Promise" by Trial of 
                          the Bow but seriously just pick anything.

Base                    : like you really care
Editor(s)               : like you really care

Known Bugs              : "Congrats. Apparently your brushwork is 
                          so terrible that it even affects 
                          something completely unrelated." -negke
                          on the fact that for a while running
                          tyrlite somehow caused hull damage.

                          (Also the key cheat may not work.)

Build Time              : like you really care
Texture Wad             : like you really care
Compile machine         : like you really care
Compile tools:		: like you really care
QBSP                    : like you really care
RVis (level 4)          : like you really care
LightDLX (extra)  	: like you really care
Brushes                 : like you really care
Entities		: like you really care


==================================================================
Special Thanks.......
==================================================================

* Kell/Preach for general Quothness and most non-ID textures 
* Pope, Scampie, negke, preach, Daz for answers to dumb questions
* OTP / raptore / Vigil for playtesting and finding stupid bugs
* Vondur for help with vis and other necessary things
* Erectro for help with coding/hacking at one crucial moment.
* The entire Q1SP community for refusing to just die already
* Gabriel Landini for the EVA Hand 1 font used in my textures.
* Mona Charen (tinyurl.com/a9p7mzz) for the intermission text
* Evan Williams brewery for making skill 3 more challenging
* The makers of worldcraft, vis2.31, txqbsp1.13, tyrlite, texmex
remove_skip, newskip, psp5, hmap2, etc. Honestly I cba to actually 
look up your names because they appear in every other Quake readme 
and being mentioned in one more won't make your dicks any bigger.


==================================================================
Copyright & Permissions
==================================================================

Has there ever been a more worthless activity than trying to 
protect one's copyrights under law in this age of information?
"You," hypothetical downloader of this file, will inevitably do
whatever you want with it, up to and including decompiling, 
reverse engineering, distributing without credit, passing it off
as your own work, selling for profit, etc. and there isn't a 
bloody thing I can do to prevent this from happening. It would be
more fruitful to feed a dozen boxes of Ex-Lax to a puppy and order
it not to crap on the carpet. The majority(?) of individuals in
this file's target demographic have already pirated hundreds, 
probably thousands, of US $ worth of commercial games, music, 
movies, and software with complete impunity and not the least 
inkling of guilt or shame. Am I stupid or egotistical enough to 
believe I can command more respect than the average publisher 
simply by pasting some pseudo-legalese license at the bottom of a 
text file nobody bothers to read anyway? No, I'm not. Do anything 
and everything that comes to mind with this level. You know you 
were going to anyway. Just don't piss on my damn linoleum.



