Trigger finger itchy, eyes wary, the veil frays. A familiar bridge, a familiar archway...but how? A thousand lifetimes ago you laid waste to this place once before. Suddenly, memories surge forth. Once? Or was it 
twice? Three times before? Yet here it stands again, as if goading you into its bowels, daring you to make it out alive this time.

SECRETS SPOILERS AT THE END OF THIS DOCUMENT! I suggest playing the map first!

===========================================================================
Title                   : Gloom Keep Returns
Filename                : E1M5Drake.bsp
Release date            : 7/4/2021
Author                  : huanlopan
Email Address           : 	
Other Files By Author   :
Misc. Author Info       : 

Description             : 

I ended up really, really stripping this back. Instead of using Drake to put a new spin on Gloom Keep, I started to use Gloom Keep as a springboard for room after room of a coalescing original idea; it was looking like
an original map being built on top of Gloom Keep, hence the mentioned stripping back. I wanted to do more with some rain and pooling puddles, but I've run out of the time I've given myself for this. E1M5 is one of my 
favorite id1 maps, and I made it more challenging in ways I really enjoy. I hope you have fun.

Many thanks to:
Orl for Ter_Shibboleth_Drake_Redux, which really inspired me to want to try Quake mapping
Dumptruck_ds for the Trenchbroom tutorials
Ericw for TB, and for helping me open shib4_drake in TB to look at some tricks
Tronyn and PM for Drake mod
id software for Quake
Qmaster for .fgd help
Axel for vkQuake which let me run T_S_D_R at a playable framerate


===========================================================================
* What is included *

New levels              : No
Sounds                  : No
Music                   : No
Graphics                : No
Other                   : No (describe if yes)
Other files required    : No


* Play Information *

Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes


* Construction *

Base                    : E1M5.map
Build Time              : Several months on and off
Editor(s) used          : TrenchBroom
Known Bugs              : None
May Not Run With        : 
Tested With             : Quakespams 0.93, vkQuake 1.05.3


* Copyright / Permissions *

Authors MAY use the contents of this file as a base for
modification or reuse.  Permissions have been obtained from original 
authors for any of their resources modified or included in this file.

You MAY distribute this file, provided you include this text file, with
no modifications.  You may distribute this file in any electronic
format (BBS, Diskette, CD, etc) as long as you include this file 
intact.  I have received permission from the original authors of any
modified or included content in this file to allow further distribution.










There are four very difficult to find secrets here. 

1. The first one is directly left and underwater. To the right of the healthpack is an illusory wall that leads to the shotgun optimizer!!

2. The right path into the keep where you normally jump on the wall to reach the tower? 
There is a torch on the wall and an ambient wind noise to let you know you should shoot this wall to reveal the mjolnir, and a rocket launcher,
letting you get the super nailgun early, and the hearts of darkness.

3. Right before the drop down into the last part of the map, look at the altar the ogre was praying at. Up and to the right, there is a piece of the wall that looks like a face...
I recommend using the chainsaw to save ammo for the upcoming gauroch fight. At the right angle, jump and chainsaw the face over and over. This will spawn a horn of conjuring
for the final fight, spawning a berserk spawnflagged (massively aggressive) fiend, which on death, drops healing items.

4. The room where the gauroch burst through the door, to the right and up, in the darkness is a shootable switch that spawns the chain lightning gun and lots of cells for it