Egyptoagula by Qmaster (FINAL RELEASE VERSION)
Q1SP Map
Mod Keep v0.56 <<patches existing 0.5 installs!
Singleplayer 	YES
Coop 		YES
Skill settings	YES standard easy, normal, hard
Deathmatch	YES (not tested but most doors should be gone and added in a ton of starting locations)
Custom Stuff	YES textures, weapons, enemies (well modified ones from other mods at least), traps, etc. etc.

This map requires an engine with increased limits, tested in the latest version of Quakespasm 0.93 (recommended) but should work in MarkV as well.
This map requires Keep mod version 0.50 (download here: https://drive.google.com/open?id=1VAFLWqU94TZZEn4bG7Fd-RHWeQqD1b5q )
This map includes a further patch to update Keep to version 0.56, see instructions below...

Install:
Extract zip
!!!!!SUPER IMPORTANT>>>>>Paste progs.dat over top of the existing progs.dat in your keep folder <<<<SUPER IMPORTANT!!!!
Paste gfx/, maps/, and progs/ folders into your keep folder and merge with existing
Load game with this command line or enter these into the console after starting the game:

-game keep +sv_protocol 999 +skill 2 +map egyptoagula

Please note that "keep" above needs to be whatever you've called your keep folder, e.g. -game keep_v050
Please note that skills are 0 for easy, 1, for normal, 2 for hard, 3 for nightmare
Please note that protocol 999 is not strictly necessary, protocol 666 should work fine but since the skybox goes beyond the normal map limits, it's safest to use sv_protocol 999

P.S.  Welcoming Willy the Spider back into the spotlight!!