==============================================================================
Title       : Temple of Achoo
Date        : January 8th, 2017
File        : explorejam2_bloughsburgh.zip
Author      : Matthew J. "Bloughsburgh"
Website     : http://youtube.com/user/blattymeow
Description : Interconnected cosmic swamp temple.
Testers     : Scooter

==============================================================================
Installation

1) Place explorejam2_bloughsburgh into your Quake\id1\maps folder

2) Run Quake and bring down the console

3) Type map explorejam2_bloughsburgh

4) Enjoy!

***My map was designed to be played with r_wateralpha 0.65***
  
==============================================================================
Skill Levels

No skill levels as there are no monsters.


==============================================================================
Level Design Process:

I will be recording a detailed analysis of this map on my YouTube channel linked above.

==============================================================================
SECRETS:

********SPOILERS ON HOW TO FIND ALL SECRETS**********

Secrets are tied to each Rune Pillar which unlock the true exit of the level.

1) Shoot the 4 buttons in the entry room to open the stone door
	-Right above the stone door
	-In one of the shafts looking down into the floating crate room
	-On the wall of one of the pillars
	-On the slopes celing high above
The pillar will be directly in view once the door opens

2) From (1), turn around and press two buttons to raise the bar underneath for the Fetid pillar.

3) Jump on the left button from (2) and slowly climb the slope to reach the Shrine Entry pillar.

4) Attack the misaligned trim texture just to the right of the Button Seeker pillar (Secret 1) to reach the secret cache pillar!

5) Jump on the Secret Cache pillar to reach the outcropping.

6) Follow the ledges to the grey mural above to reveal a secret door. Walk through the green fake mural and around the ledge for the Shrine Storage pillar.

7) When entering the the button seeker room, head into the underwater tunnel on the left side and encounter a wooden barricade. Shoot 1 button tucked in the dark corner behind the entry
and shoot another on the pillar when looking into the cave section. Go through the waterfall to nab the Waterfall pillar!

8) From (7), peer over the edge before the doors towards the silver key and drop on the ledge below. Head to the other side of this ledge and push a square button.
Quickly run back to the other side of the ledge and go through the fake green mural for the Timed Illusion pillar!

9) From (8), jump to the ledge on the right but advoid the arrow as it will shoot you to the wind tunnel. Jump from here to the pillar in the corner for the Hidden Corner pillar!

10) Scale the room to reach the arrow and let the winds push you into the wind tunnel. Once you are pushed upwards towards the end of the ride, resist the wind and maintain ground control.
Make the jump to the Wind Tunnel pillar from here!

11) From the waterfall, jump all the way back down to the bottom floor and through the shorcut teleport back to the Hub. Enter the orange fish doors and drop down to grab the green armor and
bring the temple to life! On your right jump across to the ledge and shoot the red switch when the platform retracts. Enter the secret wall that opens and drop down a hole to the Secluded Ledge pillar!

12) Go back to the main room where you grabbed the Green armor and turned the lights on (From now referred to as main room) On your left, time your jumps on the moving platforms to eventually reach the
Jump Master pillar! ***Note that this pillar is considered one of the most difficult to reach...so don't feel bad if you have trouble!

13) From the main room, jump on the center moving platform and to the wheel platforms. Grab the Silver Key from the platform at the top and drop down to the lower ledge where (8) was found.
Look for a flickering light underneath this ledge and drop towards the light. You should land on the small ledge underneath the fake water and to the Secret Alcove pillar!

14) From the main room on the wheel platforms, look towards the waterfall area and jump to the ledge below to grab the Hidden Ledge pillar!

15) From the waterfall cave room, enter the orange fish doors to the bluish stone section. Make a slope jump on the right ramp on the second set of stairs to reach the small mural alcove.
Continue making ledge jumps to each alcove to reach the Ledge Master pillar! ***Slope jumps are performed by running up a slope and jumping at the very last second to be propelled into the air! This is a difficult pillar to reach!

16) Enter the grey fish doors to enter the top section of the main room (Now referred to as top room). Head left and grab the Silver Key if you haven't already. Make your way towards the outdoor space
and turn around and slope jump to hit 3 of 4 buttons. Jump onto the ledge of the outdoor area from the entry of this room and then slope jump on the metal slope outcropping to reach the top of the arches.
Climb up the slope on the right and jump to the higher ledge in the outdoor space. From here you can jump towards the fourth button to reveal the Secret Stairs pillar!

17) At the top of the ledge in the outdoor space, head towards the space and notice a arrow pointing towards a floating pillar. Walk straight from the arrow to reach the Void pillar!

18) From the Silver Key location in the top room, press the button and race back to the top of the outdoor space. Facing the top room, ledge jump to the small outcroppings above the grey doors.
Make a few tricky slope jumps and then finally to a final small ledge. Jump from this ledge to the lowered platform and wait for it to rise to reach the Jump God pillar! ***This is regarded as a difficult pillar to reach

19) From (18), head towards the center of the platform and drop through the small corner hole at the center of the platform. You will fall onto the Heart of the Temple pillar!

20) To reach the next pillar, you have to push 3 lizard buttons.
	-Waterfall cave room, against the wall on the pillars.
	-Vine covered green mural by the wheel platforms.
	-The last button is on the underside of the Heart of the Temple pillar. From the top room, drop from the center ledge to the small rounded platform and press the button!
This will lower the platform and reveal the Keystone pillar!

21) From the top room, enter the Silver Key door and drop down to grab the Forgotten pillar!

22) Head down the water pipe into the crate room. Jump onto the crates and time your jump when the crate bobs to maximum height to reach the Patience pillar!

23) Dive underwater and grab the biosuit. Swim to a small opening in the corner underwater (Left of the fish doors) to reach the Submerged pillar!

24) Look for a pulsating yellow light that fades to black. Go through this fake wall to reach the water puzzle room. The solution is only one light pulsates while the others are static.
Through the pulsating light leads to the Water Puzzle pillar!

25) Enter the fish doors underwater to enter the speed demon room. Push the button on the floor and race to the other side of the room towards the small stairs. Quickly run across the skinny ledges to reach
the Speed Demon pillar! ***This is a difficult pillar to reach!

26) With the speed demon legdes lowered, head halfway through the obstacle course to reach the Hidden Room pillar!

27) Push the button to call the elevator. Go up the elevator but quickly enter the small nook directly across from the call button to reach the Claustrophobic pillar!

28) Push the elevator button so that the elevator is on the lower level in the speed demon room. Head back to the crate room and jump to the Gold Key.
Head back to the start area and go through the other Silver door. Drop down on either side and jump to push the elevator button. Land on the top of the elevator and ride it back up.
From here you can jump to reach the Long Way Around pillar!

29) The final pillar is considered the most difficult so be warned! With the gold key in hand, head to the very bottom of the temple and open the gold key door.
Time your jumps and hop onto each moving platform. On the final platform, jump and hold JUMP to start swimming in the water. Surface to reach the Achoo's pillar!
	***I considered Achoo's Pillar to be the most challenging. It isn't enough to have good jumps but also you must plan your actions. Wait until the platforms form a staircase of sorts
before making the ascent!

30) With all pillars discovered, you can make your way to the true exit teleporter room located through the Silver key door in the start area. Before you enter the exit, enter the exit teleport from behind!

I wish you good luck!




*********END OF SPOILERS********


==============================================================================
copyright:        The source map file is included in the zip file if you want to
		  see how something was done in the map.
                  Please do not use any of these assets in any commerical project.

additional        The majority of the textures are based on existing Quake assets
compilers and     BSP/VIS Compilers - TYRUTILS v0.14 by Kevin Shanahan
Dev tools:        Coloured light and LIT support by Bengt Jardrup
		  Light modifications by Eric Wasylishen
                  TexMex by Mike Jackman (organize textures)

engine:           Designed and tested to work with the following engines:

QuakeSpasm 0.91.0 (http://celephais.net/board/view_thread.php?id=60452)

Mark V 1.0.0

DarkPlaces (Latest Autobuild)
***DarkPlaces may have issues with the lightshafts and waterfalls. It seems
it does not render func entities that have an alpha key set. This makes the light shafts look
a bit odd but not gamebreaking. RT Lighting is oversaturated so I recommened using the "High" setting for lights.

==============================================================================
Map Information:

Game          : Quake SP only
Coop/DM       : No
Difficulty    : Easy 0, Normal 0, Hard 0 - Monsters
Textures      : KOOHOO1.wad, id.wad, kaahoo.wad, edited poison waterfall texture from jam1.wad and my own texture of the yellow frog!
Editor        : TrenchBroom 2.0.0
Build Time    : About 4 days

==============================================================================
Thanks:

-The people of func_msgboard who are happy to provide assistance to anyone
wanting to continue the Quake legacy.

-Bengt Jardup, Eric Wasylishen, Spike, and MH for their compiling tools/modifications/efforts.

-Kristian Duske for creating TrenchBroom and TrenchBroom2. Simply the best Quake editor out there!

-Necros for the compiling GUI which makes life so much easier.

-Vondur for the creation of KOOHOO!

-Simon "Sock" Callaghan for KAAHOO textures!

-Func_Msgboard user: PuLSaR for organizing this map jam!

==============================================================================
Distribution / Copyright / Permissions 

Quake I is a registered trademark of id Software, Inc.

This MOD/MAP may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

==============================================================================