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Title       : Fallen from Grace (the castle)
Date        : 29th November 2014 (version 1c)
File        : fallen1c.zip
Author      : Simon "sock" OCallaghan
Website     : http://www.simonoc.com
Description : Small Castle Courtyard
Feedback    : Daz and Skacky

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Installation

* Create a new folder called "fallen" in your Quake folder
* Copy the Zip file into the new folder
* Extract the contents of the zip file
* Create a shortcut to your preferred Quake engine
* Add the following to the command line

 -heapsize 96000 -game fallen +map fallen
 
* Run the shortcut (click icon) and make sure the engine loads
* The first part of the map is a skill selection area
* Remember to record a demo once you start the map!

* If you want to play the map with *your* original quake settings
  delete the pak1.pak file. It contains the extra models (items) and
  the quake.rc file with my recommended engine settings.
  
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Skill Levels

Each skill level has different monsters types, in different positions
and can be played progressively for a different experience of the map.
All weapons, ammo and health are the same on all skill levels. It is
assumed the player will be more frugal with ammo/health consumption
on higher difficulty settings.

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copyright:        The source map file is in the zip file for viewing pleasure.
                  Please do not use any of these assets in ANY COMMERCIAL PROJECT.
                  Remember to give credit if you use any of the assets.

additional        The majority of the textures are based on existing Quake assets
compilers and     BSP/VIS Compilers - TYRUTILS v0.14 by Kevin Shanahan
Dev tools:        Coloured light and LIT support by Bengt Jardrup & MH
                  TexMex 3.4 by Mike Jackman (organize textures)

engine:           Designed and tested to work with the following engines:

FitzQuake 0.85 (http://www.celephais.net/fitzquake/)
QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)

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Map Information:

Game          : Quake SP only
Coop/DM       : Spawn points exist, not tested.
Difficulty    : Easy 40, Normal 60, Hard 80 - Monsters
Textures      : Mostly ID textures, few by me and Lunaran
Skybox        : Grimm is by Hipshot (I wish I had an email/web addr)
Add models    : All new model replacements by me, except dog.mdl - Capnbubs
Editor        : SDRadiant 1.3.8
Build Time    : 1 weeks

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Distribution / Copyright / Permissions 

Copyright (c) 2014 sock, mememe[at]simonoc[dot]com
All rights reserved.

Quake I is a registered trademark of id Software, Inc.

This MOD/MAP may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE 
DISTRIBUTED ON CD-ROM WITHOUT PRIOR WRITTEN PERMISSION.

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