Hello everybody! I'm Ondrejoda and I just started with Quake mapping. In this zip file I included my first three maps I ever made.
I used Trenchbroom 2021.1 for the map editing, QuakeSpasm Spiked (QSS) as the source port and the original Quake textures. I also followed dumptruck_ds's tutorials.

I included the newest .map and the .bsp files and now/ 

----begining.map----
This is my completely first map that I ever made and I made it as a tech demo, wich basically means that I included every feature that I knew about at the time, such as:
- Weapons
- Ammunition
- Enemies
- Doors
- Power-ups
- Lighting
- Triggers
- Buttons
- and more...

----temple.map----
This time I tried to make a larger map with somewhat of a story and better textures. I think that I did a good job, but a lot of things can be improved, especially the arcs on the doors.

----mini.map----
This is a map that I made in one day and I think it went well! The secrets are good, the weapon placement is okay and the lighting is not that dark in base gamma and contrast.


Have fun and enjoy!