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Title                   : Carved in Flesh
Author                  : Shaun [Kona] Ross
Email Address           : Alkali@ihug.co.nz
Home Page               : Ethereal Hell: http://ethereal-hell.telefragged.com
Release Date            : July 2003

* Description *

Three unique new levels as you make your way across nightlit terrain and enter an epic gothic castle. A very fresh theme created with Fakk2 and Quake3 textures.
A partial conversion with ten new custom monsters and three powerful new weapons all of high quality. Alongside this beastiary almost all Quake monsters have been modified, either with a new skin, improved AI or a new arsenal.
Earth's ancient enemy has awoken, an enemy with the ability to eradicate all life from the face of the planet, as it has done for billions of years. But the creature is in a weakened state and you alone, have the chance to save your population and kill the beast. But only if you can fight through it's army. (See full story below)

New monsters:
No less than TEN custom monsters, including brand new mini-bosses Cadaver and the Ogre Knight, Demon-Queen, Fiendlings, the first worthy Quake femme fatale - Hell Kitten, Barons, a new more deadly Shambler-Vile, modified Hipnotic Wrath's and other modified monsters including new skins.

New weapons: 
Three excellent new weapons including the Flame Launcher, Freeze Gun, Positron Beam and a new Lightning Gun (press keypad/weaponselect twice to select older ID weapons)


* Other maps by author *

Quake:  Autumn Haunting, Necrobrood, Rapture, Permutations of the Rotten, Guncotton, Nihilore, Brumal Quest, Ultramarine and more...
Quake2: Nightmare Orchards, Machine Reborn, Amari Aliquid, Satyr, Ancient Rigby & the Mel Soaring series
Quake3: GrindMill, Devonaire, Until The End Of Time, Early Settlers, Offworld, Journey and many more...
Visit http://ethereal-hell.telefragged.com to download my levels


Credits:
Main coding by Electro (Thanks mate!)
New weapons Originally by Jonathan E. Wright, Matt Barnett, SiNGE and Griphis
The Lieutenant for help and Baron coding, Asaki for the Ogre Knight, modified Fiends and Shambler-Vile
Thanks to Scragbait, Speedy, Necros and Underworldfan for beta testing
Thanks to those I have missed


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* Installation *

Unzip all files into the C:\quake directory.
A new directory named flesh will be created. Load quake with the command Quake -game flesh +map flesh


* Play Information *

Game                    : Quake
Single Player           : Yes
Cooperative Play        : No
Deathmatch Play         : No
Difficulty settings	: All supported, hard recommended
			
  
* MAP Information *

			  Regeneration		Psychonavigation	Exhaustation
Solids			: 1397			2604			1464
Entities		: 607			574			400
Textures	        : Heavy Metal: Fakk2 and Quake3

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* STORY *

When the Earth was a weak and growing infant, an alien creature plunged from the stars in fire and pain. The salts of the ocean infected its wounds and the god-like being fell into a deathless slumber. 

Aeons passed.

When life finally crawled out of the primeval slime it was not alone... the beast was awoken from its great sleep.
The god-like creature was a twisted mass of animosity and cared for nothing but to sleep in a miserable wasted world of emptiness. Having regenerated after an almost infinitely-long sleep, the creature used its dark powers to destroy the growing of life on Earth. And there, once again in an empty barren world, it returned to its sleep.

But Earth was not going to give up on the creation of life. Once again it tried, and tried and tried again. Each time the sleeping god would awaken and silently revel in the destruction of life once more.

But the creature was getting tired. Each time it had to pull itself into reality and eradicate the living, it would become weaker. Life would be able to stay longer each visit, and what was originally destroyed at barely the stage of molecular existence, was eventually able to grow into plantlife. In life's next cycle it would grow further, into insects. Eventually fish, reptiles and finally dinosaurs.

The destruction of the dinosaur kingdom had ultimately taken it's toll on the sleeping creature. 

More millenia passed.

While the creature slept, Earth finally tried again and humanity was born. Earth had created a population that, one day, may be able to fight the sleeping god. Not with magic and brawn, but with intelligence and techonology. This time life grew and after many centuries man confidently ruled the world. Technology dominated and held the human population at the peak of the world's kingdom.

The 21st century was approaching and the aging god was finally waking from its interrupted dark existence. But this time it would not be able to eradicate existence of man through sheer magic and power. Humanity had become too rampant throughout the world. It would need to build an army. And so in great secrecy, the creature began the creation of an evil empire. An empire of beasts and monsters with low intelligence. This is all the creature could manage.

To man's advantage, there formed an underground organisation that had learned of the creatures existence and awakening. No solid evidence could be found to persuade government officials into believing them, and the group simply were categorised as another cult with absurd beliefs. So without outside help, your group had to find the alien creature's location and get evidence of its existence.

The mission, however, did not go as planned. Your organisation had found the creature's nest and the castle it had built around it. But as your group of 40 brave and armed civilians neared the castle you were caught. In a brutal massacre the entire group were killed, only you had escaped. Armed with a shotgun and running on pure shock and andrenaline, you pushed on towards the castle of the sleeping god. This is your chance to save humanity...

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* Copyright / Permissions *

You may NOT use this level as a base to build additional levels!
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.
If you use or distribute any of the modifications, you MUST get permission from me first.