====================================================================================================
         _             _            _             _       _                  _            _      
        /\ \          /\ \         /\ \     _    /\ \    /\_\               /\ \         /\ \    
       /  \ \        /  \ \       /  \ \   /\_\ /  \ \  / / /         _    /  \ \       /  \ \   
      / /\ \ \      / /\ \ \     / /\ \ \_/ / // /\ \ \ \ \ \__      /\_\ / /\ \ \     / /\ \ \  
     / / /\ \ \    / / /\ \ \   / / /\ \___/ // / /\ \ \ \ \___\    / / // / /\ \_\   / / /\ \_\ 
    / / /  \ \_\  / / /  \ \_\ / / /  \/____// / /  \ \_\ \__  /   / / // /_/_ \/_/  / / /_/ / / 
   / / / _ / / / / / /   / / // / /    / / // / / _ / / / / / /   / / // /____/\    / / /__\/ /  
  / / / /\ \/ / / / /   / / // / /    / / // / / /\ \/ / / / /   / / // /\____\/   / / /_____/   
 / / /__\ \ \/ / / /___/ / // / /    / / // / /__\ \ \/ / / /___/ / // / /______  / / /\ \ \     
/ / /____\ \ \/ / /____\/ // / /    / / // / /____\ \ \/ / /____\/ // / /_______\/ / /  \ \ \    
\/________\_\/\/_________/ \/_/     \/_/ \/________\_\/\/_________/ \/__________/\/_/    \_\/    
                                                                                                 
====================================================================================================



Title       	: Map Jam 5 - Nash Equilibrium + Startmap
Author      	: Maik "mfx" Franz Xaver
Description 	: Map Jam 5 - Qonquer!



====================================================================================================
Map Information:

Game          	: Qonquer! No SP this time..
Coop/DM       	: Nope.
Difficulty    	: It depends.
Editors       	: Nearly all of them.
	      	: TexMex for organising textures, PS for manipulating them.

Build Time    	: Brushwork was reused from an older map experiment/speedmap. It haunted me quite for a while, i found this 
		  Jam a good opportunity to get rid of it. Entities were simply extracted, copied and adjusted to my maps from Warrens original maps.
		   

Some numbers  	: I forgot.

Known Bugs    	: Wave killcount can get off track a few times, but that shouldnt bother you much.


Textures      	: Socks lovely textures can be once more adored in a mfx map. Knave textures too!
		  RMQ textures(darkmet.wad)from gb7ijed?. Thanks Sock, Kell, Tyrann. The column variation were done c/p by me. 
		  Skybox is from Sock aswell. Thanks. Originally made by Hipshot.

====================================================================================================

Thank yous:	: DaZ for organizing the Jam and testing!
		: WarrenM for the Qonquer Mod, and that obj2map thing. Thanks.
		: SleepwalkR for Trenchbroom.
		: http://kristianduske.com/trenchbroom/
		: And all you guys at func_msg board! 

ascii art by 	: http://patorjk.com/

Quake is a registered trademark.
The future is a registered trademark.

mfx/Berlin, May 2015

