07/28/2017
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Title                   : Chasing Promises
Filename                : jam9_skacky.bsp
Author                  : skacky
Email Address           : skacky2002@yahoo.fr

The stars turn and a time presents itself...
Fodrian's cities of copper domes and spires beckon;
Red belvederes, dusty halls and high bookshelves.
That incomprehensible blood bond thou have with Chthon,
An unspeakable Contract that cannot be revoked.
Through strange Dreams of eldritch eclipses
They have contacted thee, the Crusader scorned.
Why art thou still doing this; chasing promises?

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* Construction *
Editor		: TrenchBroom 2.0.0 RC4
Compilers	: Tyr-Utils ericw-v0.15.5
Build time	: about three weeks

Brushes         : 25294 (15473 detail)
Entities        : 4289

qbsp 			         						: 40s
vis (-level 4)			   						: 1m20s
light (-dirtscale 1.5 -bounce -bouncescale 0.15 -gate 10 -soft -extra4)		: 3m10s


* Recommended Engines *
This map uses BSP2 format so you need a port that can run these. Quakespasm 0.92.2 AD MOD is more than recommended. The map also runs fine in FitzQuake Mark V.


* Known Bugs *
Some monsters don't like jump pads too much. Pretty rare though.
A Drole might get stuck in mid-air but it's pretty rare as well.


* Special Thanks *
Tyrann for Tyr-Utils and ericw for his incredible work on the tools.
SleepwalkR for TrenchBroom 2.
Kell for knave.wad + additional textures by Than.
Kell, Necros & Preach for Quoth.
Khreathor for the floor and curtain textures and the Venus model, which was scanned from this model by Geoffrey Marchal: https://sketchfab.com/models/708a4166439c45d799f4eaa40d0db70e
The map uses a short sample of Sheryl Lee screaming.
The map uses a few sounds from Sock's Arcane Dimensions.
Breezeep, Haunter, khreathor, mukor, onetruepurple, Pulsar and Suibriel for beta-testing.

* Copyright / Permissions *
Blah blah you can use everything in that level, just don't use anything commercially.


As a little extra, here's the changelog for test versions:
v1.1
- added more ammo throughout the map
- added an additional yellow armor in plaza on skills 0 and 1
- significantly tweaked red atrium, including rebalancing of wave timers and monster types
- made red atrium MH secret easier to find
- added more health in plaza
- added music track (wrong one atm though)
- fixed crash on map startup on quakespasm; non ad-mod version still requires -heapsize 256000 though

v1.2
- fixed death knight flush with fiend in libris suspensus
- removed health from pillar room in libris suspensus
- made red atrium harder: added a few death knights more and modified wave timers again, some happen faster now

RC1
- added a passage leading back to the start
- added more decoration to red atrium
- lowered the amount of knights spawned in red atrium
- made death guards behind bookshelves in red atrium spawn only on skill 2

RC2
- replaced death lord with death knight in dungeon
- replaced a couple of shells with cells in plaza
- added two more 25 health pickups in plaza
- fiends spawning after libris suspensus pillar is lowered now spawn only on skill 2; replaced with two ogres on skills 0/1
- moved libris suspensus yellow armor to the main library instead of just before the teleporter back to the gate
- tweaked clipping in libris suspensus jump pad room
- tweaked clipping in general
- increased shelf speed in main library so that death guards can telefrag the previous occupants no matter what
- replaced texture in megasecret
- fixed being able to be permanently stuck in megasecret
- added four info_player_coop points