4 August 2017
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Title                   : Ruins of the Elder God
Filename                : jam9_shotro.bsp
Author                  : ShoTro
Email Address           : Equates2Null@gmail.com

You have been here before... The last thing you remember is fighting, running, leaping and falling. It is like a never ending nightmare. Something horrible lurks just outside the threshold of this veil of a dimension. The contract. The thing that keeps you in this perpetual nightmare. You have fought and gained ground. You have gotten this far and there is no turning back... Or is there?

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* Construction *
Editor		: TrenchBroom 2.0.0 RC4
Compilers	: Tyr-Utils ericw-v0.15.9
Build time	: 3 weeks. 1 week of fixes and improvements.

qbsp (-qbsp2)
vis (-level 4)
light (-dirt -bounce -bouncescale 0.5 -extra4 -gamma 0.8)


* Recommended Engines *
This map uses BSP2 format so you need a port that can run these. Quakespasm 0.92.2 AD MOD is more than recommended. The map also runs fine in FitzQuake Mark V.


* Known Bugs *
Noclip can break the logic of the map.
In the library sometimes items don't spawn as intended.


* Special Thanks *
Tyrann for Tyr-Utils and ericw for his incredible work on the tools.
SleepwalkR for TrenchBroom 2.
Kell for knave.wad + additional textures by Than.
Kell, Necros & Preach for Quoth.
The map uses a few models from Sock's Arcane Dimensions & from Preach's Tome.
New House for testing the hub and introduction to death.

* Copyright / Permissions *
The source of this map can be used for educational purposes. Provide credit where credit is due please.


Change Log:
v1.1
- Better starting area
- Add appropriate spawns
- Fixed sequence breaking logic
- Sealed some areas
- Added the ability to revisit locked areas
- Better messaging
v1.2
- Fixed Nether replay teleporter
- Blocked exploitive paths during vom battle
- Blocked leap before collecting the first rune
- Blocked early destruction of contract exploit
- Fixed HPL secret, still sucks, but something now happens
- Added more messages. 
   - Introduction
   - Hints on what to do while in different locations
- Fixed secrets, added one more helpful secret
- Replaced redundant item placement
- Remixed a terrible enemy placement
- Fixed book shelves after Dark Magic rune transformation
- Fixed missing items at bottom of Library
- Changed library exit to toggle instead of wait
- Fixed sequence break due to fixes listed above
- Removed redundant relays
- Toned down colored lights
- added atmospheric lighting to cathedral before Shub 
- added rotten health to cathedral before Shub
- reduced health on break points during Shub
- added directions and hints for Shub fight
- added exterior lighting for cathedral
- added arrow to earth rune drop
- added new transversal point created by earth rune to avoid entrapment
- added gold key spawn after Nether rune to the arena making that fourth loop less painful
- Added more items leading to Ruins of the Elder God to prevent ammo exhaustion
- in final area, items now respawn
- replaced gug with drole in earth arena
- replaced grates that cause VIS glitches on ground
- made post-magic rune jump puzzle easier to understand
- Leading up to the elder rune you run into an incredibly freaky encounter