==============================================================================
Title       : Func Map Jam 9 - Contract Revoked
Date        : 1st August 2017
Zip File    : func_mapjam9.zip
Authors     : Bloughsburgh, Breezeep, DelusionalBear, dumptruck_ds, G1ftmacher,
              Haunter, Ionous, Kell, Mukor, Naitelveni, NewHouse, onetruepurple,
              Pulsar, ShoTro, skacky
              
Notes       : Quoth 2.2 is required to play this jam! You can download Quoth here:
	      https://tomeofpreach.wordpress.com/quoth/

	      Some levels require an engine that can load the BSP2 file format;
              Quakespasm and FitzQuake Mark V are recommended.
	      QuakeSpasm Spiked R7 does not work with this pack properly since it 
	      doesn't recognize Quoth

	      A start map is available, which has skill selection and teleporters
	      to every level in the pack.

              All source maps are provided under the source folder.
              Additional text files are in the docs folder.

	      This is the updated version of map jam 9. Patch note below.


==============================================================================
Patch note

- modified readme to delete heapsize mention and mention that QSS R7 is unsupported

jam9_breezeep:
- fixed locked door after the silver key is obtained

jam9_muk:
- fixed missing sounds

jam9_newhouse
- fixed void
- fixed some alpha problems
- fixed racing elevators, they now have same speed value (so one doesn't go through the other)
- moved one elevator to the left in factory section, now gug with its huge box can move like it should

jam9_otp:
- added music track for the people who need it
- added ending message to the final fight
- fixed sky resetting to nebula skybox after loading a save
- fixed "textures missing from BSP file" error
- fixed pickups falling out of world
- removed erroneous colored light
- removed misplaced ladder handle
- moved some misc. entities around to make them easier to spot
- made some health pickups easier to spot and placed more health pickups overall
- reduced attenuation of "waterfall" sounds and placed more ambient sounds overall
- reduced strength of the final jump pad
- reduced bounding box of the cistern pad and added clip to the shaft
- replaced clip with skip in a certain secret

jam9_pulsar
- added megahealth in the final battle room on skill 1 (was on skill 0 only)
- some cosmetic changes

jam9_secret
- tweaked clipping a bit, especially near the cross of deflection

jam9_shotro
- fixed exploits
- fixed broken doors/teleporters
- fixed items not spawning
- implemented better messages
- toned down color lights

jam9_skacky
- fixed bad texture
- fixed death knight that spawned in a wrong position and couldn't be killed
- fixed sequence break that could get the player permanently stuck

==============================================================================
Installation

* Create a new folder called "jam9" in your Quake folder
* Copy the Zip file into the new folder
* Extract the contents of the zip file
* Create a shortcut to your preferred Quake engine
* Add the following to the command line

 -quoth -game jam9
 
* Run the shortcut (click icon) and make sure the engine loads
* Not all maps may support multiple skill levels
* Please check the docs folder for further readme files

==============================================================================
Authors     		Map name

Bloughsburgh		jam9_mjb
Breezeep		jam9_breezeep
DelusionalBear		jam9_dbear
dumptruck_ds		jam9_dumptruck
G1ftmacher		jam9_giftmacher
Haunter			jam9_haunter
Ionous			jam9_ionous
Kell			jam9_kell
Mukor			jam9_mukor
Naitelveni		jam9_naitelveni
NewHouse		jam9_newhouse
onetruepurple		jam9_otp
Pulsar			jam9_pulsar
ShoTro			jam9_shotro
skacky			jam9_skacky, start


Special Thanks

Simon "Sock" O'callaghan for starting the map jam phenomenon and creating some nice maps.
Kell for Contract Revoked which served as a theme for this jam, as well as for the amazing
textures he made with knave.wad. Many thanks to Kell also for joining us and making a really
awesome map!
Kell, necros and Preach for Quoth.
Func_msgboard for being cool people!
EricW for his amazing compiler suite that lets us keep our vis times down. :)
All the map authors who entered levels into this jam. YOU WENT AND MAPPED!
Lunaran for his expanded Terracotta texture set which served as a base for a few Knavified
versions by skacky.
Mugwump for his amazing track Sign of Koth which is used in one of the levels (as track13.ogg)

		MUSIC:
		Filename: track13.ogg
		Title: Sign of Koth
		Time: 4'05"

		Composed by Guillaume "Mugwump" Perez a.k.a. The ?uestion Mark.
		Mastered by David "dumptruck_ds" Spell.
		Released on 07-22-2017 under Creative Commons license CC-BY-SA 4.0.

		https://creativecommons.org/licenses/by-sa/4.0 

		You like The ?uestion Mark's music? Explore more!

		https://thequestionmark.bandcamp.com
		https://soundcloud.com/the-question-mark
		https://www.indabamusic.com/people/thequestionmark


==============================================================================
copyright:        The source map files in the zip file are for viewing pleasure.
                  Please do not use any of these assets in ANY COMMERCIAL PROJECT.
                  Remember to give credit if you use any of the assets.

engine:           Some levels require an engine that can load the BSP2 file format.
		  Tested with the following engines:

		  FitzQuake Mark V (http://quakeone.com/markv/)
			+ No issues
		  QuakeSpasm 0.92.1 (http://quakespasm.sourceforge.net/)
			+ No issues


==============================================================================
Distribution / Copyright / Permissions 

Quake is a registered trademark of id Software, Inc.

These MAPS may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY.

==============================================================================
