March 2018
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Title                   : Deja Vu
Filename                : sm185_artistical.bsp
Author                  : Pablo "Artistical" Lamprea
Email Address           : pablolamprea@gmail.com
Description             : Sprawling installation with choice based pathing with different 			  consequences.

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* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
CD Track                : 4
Demos Replaced          : None

* Construction *

Base                    : From scratch
Editor(s) used          : Trenchbroom 2.0
Known Bugs              : Mostly texture alignemt issues in some small decorations. The odd light issue here and there. Sorry, the map is really big!
Build Time              : Around 80 hours.

Texture Wad used        : insomnia_supermegaultimate_of_death.wad

Compile machine         : My own Desktop Computer (i7 4790K)
QBSP Time               : 45.583 seconds
Light -extra time       : 420.013 seconds
VIS (-level 4) Time     : 229.9 second

Brushes                 : 20356
Entities                : 2687
Models                  : ???

* Other Info *

My entry for Jam X: Insomnia. It's not very vertical, but it exploits the 8192 units limit well. Some backtracking might be necessary if some paths are taken, but it's part of the fun. Hope you enjoy the secrets ;)

* Copyright / Permissions *

Authors MAY use this level as a base to build additional
levels. I have included the .map file, but no additional files are
included. If you have Thred, you can load this map up and modify
it. If you do make any changes to this map, please contact me and
let me know so I can see it!

This BSP may be distributed in any form you see fit.  Have fun!
