Over Engineered Teleporter - April 2019
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Title				: Over Engineered Teleporter
Filename			: oet.txt
					  oet.bsp
Author				: Kaleb Clark
Description			: CZG insipired base map for JAMX. 

* Play Info *

Single Player		: yes
Cooperative			: yes
Deathmatch			: no
Difficultly Settings: no
New Sounds			: no
New Graphics		: Yes, but minimal
New Music			: no

* Construction *

Base 				: New level from scratch
Editor used			: Trenchbroom
known bugs			: none
Build Time			: appx 1 minute
Texture Wads		: czg07.wad, bc7.wad, quake01.wad
Part of jam 		: Yes, jamx (http://www.celephais.net/board/view_thread.php?id=61703)


* Map Info *
This map was developed for the jamx mapping jam in 2019 (see link above). Its the first
map that I have released in a very long time. I took on the challenge of joining this
jam to give myself a target to re-learn modern mapping tools and methods. Please forgive
the polish. 

* Map Summary *
These bumbling grunts and orgres are clearly only good at one thing, trying to kill PLAYER.
They should leave the engineering to the shalraths and wizards. They are trying to develop
a new teleporter because the already existing teleporters are too simple. The problem with 
this is that instead of creating direct wormholes through spacetime, they have tapped into
interdimensional space. The possibility of traversing another dimension is VERY high. 

You must fight your way through the base and destroy the mainframe that controls this 
goofy teleporter. Once complete, head back to base ASAP. Who knows what will happen to 
this thing once the control modules are destroyed