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Title       : A Warm Welcome Home
Filename    : xmasjam_bal
Date        : 25th December 2017
Author      : Benoit "Bal" Stordeur
Description : Base map for the negke-organised Quake X-Mas 2017 Jam.
Constraint  : All gameplay had to take place inside a 1024x1024x1024 cube.

**** IMPORTANT INFORMATION ****
This map requires Arcane Dimensions 1.6 (or higher), as well as a modern Quake engine to run.
I'd recommend using Quakespasm.

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Thanks goes out to...

* Speeds for the cr8 texture set, as well as czg for some of his extra textures.
* Sean Campbell and negke for betatesting the map, giving me some great feedback.
* Kristian Duske for Trenchbroom, awesome level editor.
* Eric Wasylishen for the awesome compilers, and help on various small issues.
* Simon O'Callaghan for help with all the AD-related stuff, and bringing me up to speed on modern
  quake mapping.
* Willem & khreathor for obj2map which I used for the rocks.
* All the people who lent a hand on the #terrafusion Discord, thanks!

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About the Map

This is my first map in 13 years, hope you like it!
The .map is in the zip file if you want to take a peek.

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Map Information:

Game          : Quake SP only
Coop/DM       : You can always try
Difficulty    : Yes, only really tested on Hard though
Editor        : Trenchbroom 2.0.0 rc4
Textures      : Mostly cr8 from Speeds, some modified by czg, many modified
		by myself, I'll release the wad separatly.
Compilers     : Eric Wasylishen & Kevin Shanahan's upgraded tools
Extra Tools   :	TexMex, obj2map, Photoshop, Maya, Zbrush.

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Distribution / Copyright / Permissions 

Copyright (c) 2017, All rights reserved.

Quake I is a registered trademark of id Software, Inc.

This MOD/MAP may be electronically distributed only at 
NO CHARGE to the recipient in its current state, MUST 
include this .txt file, and may NOT be modified IN 
ANY WAY. UNDER NO CIRCUMSTANCES IS THIS MOD/MAP TO BE 
DISTRIBUTED ON CD-ROM (lol who uses cd-roms?) WITHOUT
PRIOR WRITTEN PERMISSION.


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