			[Title]
		
		"La Noyade dont la Ville est Tomb Victime"
			(The Drowning a City Fell Victim To)
			
			[Information]

Released: December 22nd, 2017

Author: mukor

Email: mukor.quake@gmail.com

Description: A map confined to a 1024 unit cube.

Tools used: TrenchBroom (http://kristianduske.com/trenchbroom/)
			tyrutils-ericw compilers (http://ericwa.github.io/tyrutils-ericw/)
		 
Tested on: QuakeSpasm 0.93

Testers: onetruepurple, spy, redfield

Thanks: negke for hosting, sock for Arcane Dimensions and answering questions, khreathor for statue_venus.mdl

			[Story]
			
	A city being reclaimed by the sea. Find the parts needed to make your way to the top...	
	
			[Notes]
		-[SPOILERS AHEAD]-
			
xmasjam_mukor changelog:

RC1:
Changed secret item from Ring of Shadows to Widowmaker. In turn, added monsters to other encounters if the user has found this secret.
Noticed a dip in gameplay while searching for the gears. The player could go a long period of time without encountering monsters. When the player finds both gears, a set of Stone Knights become active.
Added some more spiders and webs.
Spy found a game break in the trap door in the upper section. The player could just barely step inside the doorway and walk out fast enough so as to NOT get locked in. Good catch by him.
Marked some secrets I forgot to. Whoops.
Added candles to the Crossbow enemies catwalk and the Fishing Ogre room.
Added clips around some detail on the lift, player could receive damage as the lift neared the top.
Adjusted ammo counts in the backpacks. 
Added some clip brushes around the platform the user needs to access for one of the gears. The jump that was required could prove unfair for some.
Added misc_player near the SG.
Added air bubbles to guide player towards Shadow Axe

RC2:
Clip brushed the "fake" statue Knight
GG Muk. You somehow deleted the func_illusionary guarding a secret. KUTGW. (Added func_illusionary back to secret wall)
More clipping around "broken" sections. More clipping overall.
Removed func_detail_illusionary brushes that should be func_detail
Closed gap in water brush/es
Further worked the monsters encounter based on whether the player has the Widowmaker or not.
Moved monsters that were spawning inside of each other and subsequently gibbing.
Changed light/delay/wait values on all candles.

RC3:
Gave Statue Knights triggered by NG monsterjumps to launch towards the player.
Changed the sequence of breaking the window in the upper secrets. The player used to break the window, then the scrags spawned. The player could break the window down at the lower levels and the scrags would spawn. Now, the player hits a trigger_once in the upper secret area that spawns the scrags that then break the window.
Broke part of a wall to reveal the lower secret.
Fixed various texture alignment issues.
Added a Gargoyle during the Statue Knights/Gear sequence.


 - End Release Candidates. -

READY FOR RELEASE!