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Title       : The Pillar
Date        : 22nd December 2017
Files       : xmasjam_pritchard.bsp
			  xmasjam_pritchard.map
			  xmasjam_pritchard.txt
			  pritchard_chair.mdl
			  pritchard_clear_*.tga
Author      : Jack "Pritchard" Viney
Website     : 
Description : All gameplay is contained within a 1024^3 cube! Close quarters indeed.

Skybox      : Custom skybox created in Terragen 4.
Textures    : RTCW, Rune, misc. others

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Extended description:
It's been over a year since my last release, but i'm decently happy with this one all the same - there are areas of this map that I'm very happy with.

There are also some areas that I feel are weaker, such as the area immediately before the final battle of the map.
Another issue I am concerned with is bugs - hopefully I caught all of the opportunities to sequence break!

Hope everyone enjoys it all the same, and that it's not too difficult - I can beat it, though it's challenging. Hopefully you can too!

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copyright:        CC BY-NC-SA 4.0

additional        
compilers and    
Dev tools:        Tyrutils-ericw V0.15.9 mixed with V0.15.11
                  Wally

engine:           Designed and tested to work with the following engines:
QuakeSpasm (http://celephais.net/board/view_thread.php?id=60452)

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Map Information:

Game          : Quake SP only
Coop/DM       : Perhaps? A coop spawn exists, never tested.
Difficulty    : Limited support - a few monsters are removed on easy difficulty.
Textures      : kp_full.wad, hexen2.wad, misc.
Editor        : TrenchBroom 2.0.0 RC4
Build Time    : ~3 months

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Distribution / Copyright / Permissions 

Quake I is a registered trademark of id Software, Inc.

Please follow the conditons of the CC BY-NC-SA 4.0 license in regards to the map sources,
and please respect copyright in regards to the .bsp and its included textures.

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