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Title                   : Halls-O'-Win
Date                    : Oct 24, 2020
Filenames               : hwjam3_artistical.txt
                          maps/hwjam3_artistical.bsp
			  maps/hwjam3_artistical.lit
                          gfx/env/stormydays_bk.tga
                          gfx/env/stormydays_dn.tga
                          gfx/env/stormydays_ft.tga
                          gfx/env/stormydays_lf.tga
                          gfx/env/stormydays_rt.tga
                          gfx/env/stormydays_up.tga
Author                  : Pablo Lamprea "Artistical"
Email                   : pablolamprea@gmail.com
Description             : Man, oh man. The Halloween Jam. I came up with around 4 concepts 			  just for this, mostly based around a continuation for "Oblivion", 
			  my previous Halloween Jam map. I'm still learning AD and its vast
			  array of choices, so I had to tone down the ideas a bit. In the
			  end, I went with a slaughter-map concept based around the map name
			  pun. I'm really pleased with the geometry and mood, and the map
			  isn't meant to be brutally hard: think of it as a tight palate 
			  cleanser for some of the sprawling maps on the pack :)
Difficulty levels        : Yes


Construction
============

Editor(s) used          : Trenchbroom 2020.1 RC2, ericw tools.
Texture Wad used        : knave.wad
                          apocrypha.wad
                          zendar.wad
			  skies.wad
			  Makkon1.wad


Notes/Thanks
============

Thanks to:
Makkon for the amazing textures.

Comrade Beep for listening to my rambling and pointing ouot helpful things for future maps

Kristian Duske and Eric Wa for the wonderful tools.

And the Quake Community for everything!