- LUNSP1: File Information ------------------------------------------------ 6.26.2005 ---
               Title : Concentric Devastation
            Filename : lunsp1.zip (pak0.pak)
              Author : Matt "Lunaran"  Breit
       Email Address : matt@lunaran.com
            Web Site : http://www.lunaran.com
   Previous Releases : DoW-Coriolis - Coriolis Force, DoWMP
                       Lun3DM4 - Pull Your Socks Up, Q3CPM
                       Lun3DM3 - A Load of Useless Bloody Loonies, Q3DM/Q3CPM
                       Lun3DM2 - Let's Drink Beer and Shoot Things, Q3DM
                       Lun3DM1 - Coriolis Storm, Q3DM
                       LunQ2DM1 - The Gridlock, Q2DM
                       westfront - Westfront Facility, HLDM
                       complex - The Complex, Q2DM
        Installation : Unzip pak0.pak into a new folder in your /quake/ directory.
                       Start your favorite quake engine port with '-game x' where x is
                       the name of the new folder and is very probably 'lunsp1'.  Choose
                       a skill at the console with 'skill 0-3' and type 'map lunsp1'.
        Requirements : An unmodified version of Quake (winquake, etc) will probably not
                       like certain areas of this map, so some modified engine will be
                       required.  Any of them are fine because I don't make use of any
                       engine-specific features like skyboxes or colored light, but I
                       personally highly reccomend John "metlslime" Fitzgibbon's
                       "Fitzquake."  It's GL that endeavors (very successfully) to look
                       and feel as much like software Quake as possible without lots of 
                       extra cruft like decals and bloom and lensflares.  I previewed
                       and tested the map with Fitzquake, and I don't guarantee the map's
                       quality in any other engines.
                     : You can get Fitzquake at http://www.celephais.net/fitzquake/
    Acknowledgements : This pak contains sounds and skins from/based on the Zerstorer
                       add-on for Quake, by Brandon "Killme" James et al.
                     : Other sound effects by Blitz and myself.
                     : Vondur for testing, making me redo the "evile brushwork," and
                       for Rangoonshinaa
                     : metlslime for FitzQuake and making me replace the ugly rock
                       textures
                     : Shambler for also complaining about the rocks but only after 
                       metlslime did
                     : cybear, scampie, and popka for testing.

- Play Information -----------------------------------------------------------------------
         Player Base : Single player, with 4 coop starts.  No DM support.
            Monsters : 102 on skill 0, 137 on skill 1, and 199 on skill 2/3
           Additions : Some grunts have axes.  Treat them like knights, but instead of
                       opening you like canned meat these guys will be more inclined to
                       play golf with your face.
                     : The enforcer corps has seen expansion as well.  The more skilled 
                       marksmen have been given thicker blue armor, a stronger blaster, and
                       an additional grenade launcher.
                     : The elite among them get the most expensive toys available - red
                       armor, spreadfire blaster, rocket launcher, and a recharging
                       particle shield.  Pay attention to their shield so you don't waste
                       ammo on them - pelting them from a distance with a scattergun isn't
                       likely to help you much.

- Construction ---------------------------------------------------------------------------
            Textures : Mostly textures from the Xatrix Q2 mission pack "The Reckoning,"
                       with a few customs.
             Brushes : 5050
           Compilers : Modified versions of TXQBSP, RVis, and Light, by Bengt "Aguire"
                       Jardrup, and TyrLite95 by Kevin "Tyrann" Shanahan.
      Editor(s) used : GTKRadiant 1.3.13, Adobe Photoshop 7, TexMex, QME 2.3 & 3.0

- Copyright / Permissions ----------------------------------------------------------------

 * You MAY: 
- Use the included custom textures & derivatives at will because for once I didn't really
make more than a couple of them.
- Use the included .QC files, .MDL files & derivatives in your own Q1SP map, with my
blessing, as long as you let me know about it so I can play it.
- Distribute this pak file and/or its contents by any ELECTRONIC means, provided you leave 
the contents unaltered and include this text file, also unaltered.

 * You MAY NOT:
- Decompile or reproduce the BSP as a base to build additional levels.  Make your own damned 
maps.
- Commercially exploit this file or its contents in any way.


                     ,=========================================,
                     |  On RPG's Q1SP maps:                    |
                     |                                         |
                     |    His first was another sensation:     |
                     |    he named it Penile Devastation       |
                     |      While it seems quite obtuse        |
                     |      this was just an excuse            |
                     |    for an oversized phallic creation    |
                     |                                         |
                     '========================================='
