﻿Map name                : Signati

Date of completion      : 16/08/2015
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Author                  : Adib Murad
E-mail address          : adib.murad@gmail.com
Website                 : www.adibmurad.com

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Description             : This is my submission to Func_Msgboard Map Jam 6.
                          This is also my first single player level for Quake. Since I telefragged Ziggurath in
                          1996, I stopped caring about Quake monsters and episodes. The challenges I posed to
                          myself was:
                          1- Deliver acceptable level design / art in a short time frame;
                          2- Do something pretty using the resources provided, avoiding the comfort zone of 
                          my own texture work;
                          3- Due to 1, to release something "good enough" and not perfect to the latest 
                          tidy bit.
                          The results, in my opinion (and you're entitled to disagree):
                          1- I'm delivering, it looks nice and it's playable;
                          2- I believe I managed to find consistency and good looks about five days to deadline.
                          3- I'm not ashamed of what I accomplished. I like to look at a level like this. Gameplay, 
                          on the other hand, can improve.

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Additional credits      : Skybox is a derivative of "flatrock" by amethyst7 aka Chris Matz.

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* Play Information *
Game                    : Quake. Tested on Fitzquake Mark V.
Single player           : Yes
Cooperative             : No
Deathmatch              : Yes
Difficulty settings     : No
New sounds              : No
New graphics            : Yes, my Eclectic Architecture texture set and original skybox
New music               : Yes, "Andromeda" by Gregorio Calleres (http://www.calleres.net/)
CD track #              : 01
Demos replaced          : None
WADs used               : Stock Quake, lavacity1a, mapjam666
Misc info               : This map should be played with a quake client that supports ".lit" lighting files.
                          Fitzquake Mark V is recommended.
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* Construction *

Base                    : None
Editor(s) used          : Jackhammer 1.1.500
Compiling tools         : 2015-07-09 TyrUtils-ericw 0.15.1 release
VIS                     : Full
Light                   : -extra4 -anglescale 0
Build time              : 3 weeks.

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* HOW TO PLAY *

Along with Quake content files (pak0.pak and pak1.pak), you will need a modern engine, like Fitzquake Mark V
or EzQuake.

Extract the map's archive in your quake\jam6\ folder. After that, run Quake and press the ~ key (or ² key) to bring
down the console and play the map by typing this: "map jam6_adib".


