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Title                   : Ultramarine
Author                  : Shaun [Kona] Ross
Release Date            : November 2002
Email Address           : Alkali@ihug.co.nz
Home Page               : http://ethereal-hell.telefragged.com
			
*** Map Description ***

Ultramarine is a blue gothic/industrial level using modified Quake3 textures. It takes the medieval/castle theme to another height in originality blue panels and light grey concrete brick. A trademark twisting layout that weaves through this large level as you enter and eventually exit the castle in a tough end battle. Custom monsters come included with Axeman, Gremlins, Rocket and Nail Ogres and the tough Baron gang.

* Other maps by author *

Quake:  Necrobrood, Brumal Quest, Rapture, Permutations of the Rotten, Fearcraft, Egyptian Myth 1/2 and more...
Quake2: Machine Reborn, Amari Aliquid, Satyr, Ancient Rigby and the Mel Soaring series
Quake3: GrindMill, Devonaire, Early Settlers, Butchered Creatures, Journey and many more...

Visit http://ethereal-hell.telefragged.com to download my levels 
			  
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* Installation *

Unzip all files into the C:\quake directory. 
A new directory named marine will be created. Load quake with the command Quake -game marine +map marine

* Play Information *

Game                    : Quake
Single Player           : Yes
Cooperative Play        : Yes
Deathmatch Play         : No
			  
* MAP Information *
			  
Solids			: 1628
Entities 		: 707
Textures	        : Modified Q3 Gothic by Fresh Team

* Construction *

Base                    : From scratch
Machine 	        : P3 450mhz, 384mb RAM, GF2 64mb
Editor used             : Worldcraft
Build time		: Three weeks

* About *

This map started off as a Soldier of Fortune textured cattle village weird kind of thing. But that all changed when I found the modified Q3 Gothic textures that the Fresh Team used in their Gothic Resurrection Q2DM pack. This level is a return to the familiar interconnective layout of many of my Quake maps with full on non-stop action. This is what I enjoy, and it's a short burst of fun-map-making in between larger projects.

Thanks to Scragbait for testing, Electro for fixing the spawn code and the Fresh Team and ID for the textures

* Copyright / Permissions *

You may NOT use this level as a base to build additional levels!
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.