megad2lvl3 - Wenl Mine

Tested in Quakespasm, please use that. Fitzquake should play mostly fine, but may have some items falling through plats in one place? (Not gonna mess with that any longer.)

Please record demos and send them to me or post them in func_msgboard thread. I wanna see you play!

- my first map for Quake
- this is a remake of a Descent 2 map (see title)
- In D2 you destroy the reactor and then have 30secs to find the exit. In Q I don't see a good way of signaling this, so no timelimit. If you've got any ideas... Anyways, if you see the exit, take a note where it is. You might need to return there.

- easy should allow for some exploration-style play
- normal is hard but not evil
- hard /is/ evil and very hard, but the way it's supposed to play. 

Advice for skill 2:
- generally, Descent requires you to take deliberate decisions more
- resource management is something you should think about (some more) in this map
  -  choose weapons wisely, a shambler might lurk behind the next corner
    - use gl/rockets
    - use nails for enemies that need nails 
    - be careful with when you use sg vs ssg 
  - don't pick up stuff you don't need yet
  - plan where you are going and what it will do to your ammo
- if you're low on anything, you can always hunt for secrets, which
there are plenty of
  - secrets can be behind walls that you either need to shoot or just walk through (this is a hommage to Descent also)
  - some secrets require more backtracking than you are used to in Quake
- never flee to front, will just aggro more enemies
- if you're low on health, don't put yourself in too defensive situations that are a disadvantage
		
Thanks so much to onetruepurple, Daz, mfx, distrans, khreathor and Vigil for testing and advice! Also, so much help in #terrafusion. Would be a much worse map without you guys.