================================================================
Title                   : NEKO FOR QUAKE! =^.^= v.1.01
                          February 19th, 2022
                          for the 2022 theme AI Modding Jam
Filename                : neko.zip
Author                  : Lord Asaki
Email Address           : lordasaki at hotmail dot com
Description             : Classic Neko application, but in
                          Quake!

                          Load up your favorite single-player
                          map, and Neko shall spawn at every
                          info_player_deathmatch.

                          "impulse 16" toggles your laser
                          pointer on/off, bind it to something
                          handy!

                          Guide them to the exit, or just have
                          fun. I don't know, I'm not your mom.

                          Try pointing your laser at monsters
                          and see what happens! D:

                          This mod was requested by CZG many
                          years ago, but I never got around to
                          programming it. HAPPY BIRTHDAY CZG!!

================================================================
                          updated February 28, 2022 v.1.01
                          Fixed a small bug where a map without
                          spawn points would report one Neko 
                          instead of zero.

                          Also changed it so that adding
                          monster_la_neko entities into a map
                          will disable them from spawning at
                          deathmatch spawn points.

                          ...and finally, a small bug was fixed
                          that probably would have completely
                          destroyed deathmatch mode! Whoops!
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : Yes (untested though!)
Deathmatch              : NOPE, no Neko will spawn (should I??)
Difficulty Settings     : Sort of!
New Sounds              : Yes!
New Graphics            : Yes?
New Monsters            : CATS ARE NOT MONSTERS
New Demos               : No
New Models              : Yes (new sprites anyway)
QuakeC Patches          : YES!!

* Construction *

Base                    : mod_jam_progs.zip
Editor(s) used          : AdQuEdit, Paint Shop Pro, FTEQCC, WordPad
Known Bugs              : Much like the original programs, the AI is
                          not amazing. Sometimes they might make a cat
                          stack, you might need to knock them around
                          with a little damage. I added teleportation
                          at the last minute, and while it works,
                          there is a very high chance that Neko will
                          try to telefrag each other and wind up
                          stuck inside a wall. Don't worry about it
                          too much. They shouldn't be able to die,
                          but who knows!
Build Time              : A couple of minutes.

Credits                 : id Software, www.inside3D.com, ftp.cdrom.com,
                          and so many other great Quake sites and
                          people.
                          Based on the numerous original Neko
                          programs, especially the Macintosh
                          version by Kenji Gotoh, and the Windows
                          port by David Harvey.
                          Cat sounds by Matt Garley.
                          monster_touch code by Kryten and MaNiAc
