Modcontents

1. Flarelauncher (F, or impulse 50)
2. Fishcorpses have nonsolid bounding boxes
3. Bubbles actually dissapear when they aren't in water.
4. Cool blinky lights styles (13-17)

You can either use the configuration provided and shoot it with F, or do a;

 bind <key> "impulse 50"

to any <key> that you would like :)

Also tossed in a small demo map it is called; ironguard
and you can launch the mod by typing into console;

game modjam_ish

.__ ================================================= .___ ===== _.   ._ ==
|__|______  ____   ____    ____  __ _______ _______  __| _/    ./'     '\.
|  \_  __ \/  _ \ /    \  / ___\|  |  \__  \\_  __ \/ __ |    .|'       '|.
|  ||  | \(  <_> )   |  \/ /_/  >  |  // __ \|  | \/ /_/ |    :!.  '!'  .!:
|__||__|   \____/|___|  /\___  /|____/(____  /__|  \____ |     :!:..!..:!:
                      \//_____/            \/           \/      '{!!;!!}'
 ================================================================== | =====
                                                                   :!:
Game                    : Quake
Title                   : Ironguard

Version                 : 2.0

Filename                : ironguard.bsp
Release date            : 02/09/2019
Author                  : ish

Discord                 : ish#9729
Other Files By Author   : https://steamcommunity.com/id/notactuallyirish/

Description             : Industrial mixed with overgrown areas, lots of
                          boxes and loads of base enemies. Comes with the
                          infamous reflex multiplayer map ironguard, with
						  textures... .. .
						  Although I didnt have that much time to texture
						  the thing, so it might look shoddy.
						  Gonna re-release that in a pack late 2019.H Y P E
						  
Additional Credits to   : Thanks to Khreathor who, I don't know where or if
                          I even kept it, enhanced this mod. Also told me
						  how to use floats and dprints correctly, nice.

===========================================================================

* What is included *

New levels              : Yes
Mods                    : modjam_ish (see above)
                          several sounds, textures and models

* Play Information *

Playability             : Single - Coop - Deathmatch
Difficulty Settings     : Yes - Dynamic Wolrdspawn
Best run with           : Quakespasm


* Construction *

Base                    : ironguard (reflex arena)
Build Time              : 24 Hours + ironguard (~280 Hours)
Tools(s) used           : Trenchbroom 2, ericW compiler, necros compiling
                          GUI, texMex, wally
Known Bugs              : Players run out of ammo. But can see things,
                          thanks to the flare launcher. x)


* Copyright / Permissions *
You may do whatever you want to do. Iam just a text.
How can i stop you from doing anything.

      ~ ish
	  
* Where to get the file that this text file describes *
In the quake mapping discord; https://discordapp.com/invite/f5Y99aM
Or on Func_MsgBoard