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Title                   : Castle Necrosis (Patch V1.2)
Filename(s)             : n3sp02.bsp (Castle Necrosis)
			  n3sp02_2.bsp (Appassionata)
			  progs.dat
Author                  : necros
Email Address           : necros@planetquake.com
Description             : This is the BaseFiles Zip containing the Revised versions of both levels, n3sp02.bsp and 			  n3sp02_2.bsp.  This is a patch which fixes R_Speed and Weapon Cycle Command Issues, as 			  well as numerous other minor bugs.
Site			: www.planetquake.com/necros

Thanks to		: *id Software, for Quake
			  *Armin Rigo, for QuArK
			  *General WarT' (aka Carl Glave) for CustEnts (which I used as a base, for my code)
			  *My Testers: sage, XeNoN, GrImAcE, Mara
			  *Again, to Mara for huge help with coding, textures, mapping ideas.
			  

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* Installing/Running *

Ok, this is more or less easy, if you know what your doing.

1. Unzip all files into a folder Parallel to the id1 folder, in other words, into your quake folder (/quake/n3sp02).
   Name that folder 'n3sp02' (no quotes).
   Make sure you use the 'Keep Folder Names' check box, otherwise, files will not be properly placed.
2. Depending on which game you run, you'll need different command lines

Note:  This now works with both TQ145 and TQ146.

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* Play Information *


Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : Yes
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes
CD Track                : None, Use MP3s. (Only with Extended Files)
Demos Replaced          : None

* Construction *

Base                    : New level from scratch, New QC added to CustEnts existing QC.
Editor(s) used          : QuArK, QPed, TXQBSP, WQBSP, Rvis+, Tyrlite, PhotoShop, CoolEdit2000, ProQCC, edit.exe, notepad... loads more...
Known Bugs              : Well, not really a bug, but the first level takes a long time to load, due to Meshing of   			  files.  Up to 1 minute on some machines.  I am not sure if this is due to the level's 			  size, or because TQ loads more stuff than is normal.  (Software/GLQuake load the level in 			  the expected amount of time).
			  
			  There is one glitch in GLQuake which causes the Sprite trees to be displayed upside down.
			  I don't know why, but it does.  Heh =)


Build Time              : 5 Months

Texture Wad used        : Various sources:
				*The Middle Evil
				*Q3:A (a few)
				*Q2 (misc. metal textures)
				*3 Library bookcase textures from KSP1.bsp (Libris Vertiginis)
				*Unreal: NaliCastle Textures
				*Some I did myself...

Compile machine         : Athlon 1GHz
QBSP Time               : 20 Minutes (give or take)
Light -extra time       : 15 minutes
VIS (-level 4) Time     : 2 Hours... (+/-)

Brushes                 : 1925
Entities                : 789
Models                  : 196

* Other Info *

I can't believe I had to do this, but this is a patch for n3sp02 which fixes numerous problems within the level which would result in crashes.  Fixed the Weapon Cycle Command: now cycles through all weapons.  Fixed Movetypenone with BSP Model crash.  Fixed all errors in TQ146.  (TQ146 now runs n3sp02 perfectly).

Comments, Questions, Bugs, etc...  goto necros@planetquake.com


* Copyright / Permissions *

You may NOT use this map to build additional maps from.  

You may not distribute this map in any other form then the zip file(s) with the txt.