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There was something important for you to remember.

Had there been a fight, sharp words? Caustic night, fog sour like damp carpet, who had done the fighting? You feel consciousness somewhere ahead and the floor is urgently cold, metal, but it's not alarm enough to rouse you yet. Had there been a fight?

Somebody screaming that you'd fucking pay, why? You hear it in your own voice, but you just can't remember why. Drinks were involved. How many? Too many. Who would pay, for what?

Consciousness is near enough to bear scent, smells long dead or wet earth or wood of an old barn decades since last use. Soon now you'll be awake. Where will you be then? Not sure, but somebody will fucking pay. 

...

For something.

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              11.25.2015
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Title                   : In the Foetid Vault
Filenames               : nar_vault.bsp
			  nar_vault.lit
			  nar_vault.txt

Author                  : nadzia (narnar)
Email Address           : yallsick@gmail.com
Website			: n/a
Description             : Small-medium runic dungeonesque. 
Other levels by author  : finally              -  "Finally"      (Q1SP)
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* Play Information *

Single Player           : Yes
Coop starts		: Nope
Deathmatch              : No
Difficulty Settings     : Yes! Easy is super easy, normal is probably the most atmospheric 			          and a fair challenge, and hard/nightmare is all                                               ammo/monsters/explosions/voreballs to the wall.
Music Track		: Yeah! Track 5 of Quake OST. Use an engine with external audio                                 support, like Quakespasm.
GLQuake Supported	: Maybe?
SoftwareQuake Supported : Maybe?
Engine Bsns      	: Used Quakespasm and Fitzquake 085 for testing. Works great. Also if
			  your engine supports colored lighting, great. There's a tiny bit
			  here and there but it's by no means essential.
			 
* Construction *

Base                    : Scratch
Editor(s)               : Trenchbroom
Known Bugs              : Some texture abberations on liquid faces. Couldn't find anything 
                          game-breaking.
Build Time              : Little over a week.
Textures used           : RuneResized.wad, which I pulled from https://www.quaddicted.com/files/wads/
Compile machine         : intel i7 2.2 mobile cpu
Compile tools:		: TyrUtils vis and qbsp (v0.15)
                          aguirre's light with MH mods
                          necros's lovely compiling gui

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* Installation *

Place all files in your /quake/id1/maps directory. 

Run quake and pull down the console with `. Enter "skill x" (where x is 0[easy], 1[normal], 2[hard], or 3[nightmare]). Then enter "map nar_vault" and try to enjoy yourself.

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QBSP                   : 0h:0m:16.968s
Vis (level 4)          : 0h:1m:18s
Light (extra4)	       : 0h:1m:49s
Brushes                : 3703
Entities               : 247 (in editor, varies with difficulty)

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* Credits *

~ id, for duh.
~ whoever created Rune.wad and RuneResized.wad. I did quite a bit of research to try and find   out and I just could NOT find any information. If you are the creator and would like
  some credit in this readme, PLZ let me know. And thanks for making a beautiful texture set.
~ necros, for compiling gui
~ kristian duske, for trenchboom. love it so far! excited to try out trenchbroom 2
~ Tyrann, for tyrutils
~ aguirre, for light.exe
~ MH, for colored light support and light modifications
~ everyone who sends me demos of my previous release, which helped me a great deal to understand how differently multiple players can run amok in the same map

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* Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM)or for the material itself.  Unauthorized commercial
distribution is prohibited.
You may distribute this map for free provided this text file is included.

 2015 nadzia

QUAKE is a registered trademark of Idsoftware, Inc.
All other names are trademark of their respective owners...

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