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01.17.04
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Title                   : The Rats in the Walls
Filenames               : ne_deadcity.bsp
			  ne_deadcity.txt
Author                  : necros
Email Address           : necros@planetquake.com
Website			: http://www.planetquake.com/necros
Description             : Single Player map for the Quoth mod.  'Oldskool' gameplay and mappage here...

Other levels by Author	: ne_deadcity	    - "The Rats in the Walls"	(Q1SP)
			  ne_marb	    - "Crescendo Of Dreams"	(Q1SP)
			   -> ne_marb2	    - "Surmounting Terror"	(Q1SP)
			  nesp16	    - "R_speeds be damned!"	(Q1SP)
			  nesp10	    - "Embers of Cruelty"	(Q1SP)
			  nesp09	    - "Dawn of Eternity" 	(Q1SP)
			  ne_sp06	    - "Once Upon Atrocity"      (Q1SP)
			  ne_empty/ne_sp04  - "The Emptiness Without"   (Q1SP)
			  n3sp03            - "The Gates of Midian"     (Q1SP)
			  ne1_q2dm          - "Cosin Law"               (Q2DM)
			  n3sp02            - "Castle Necrosis"         (Q1SP)
			  n3_100b.bsp       - "oH gOd!"                 (Q1SP, 100B)

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* Play Information *

Single Player           : Yes
Coop starts		: Yes
Deathmatch              : No
Difficulty Settings     : Yes
Music Track		: No
GLQuake Supported	: Yes
SoftwareQuake Supported : Yes
Engine Extensions	: None

* Construction *

Base                    : Scratch
Editor(s)               : GTKRadiant 1.4
Known Bugs              : None that I know of.

Build Time              : Brushwork was done fairly quickly, about a week, but took a month to light, detail and playtest.
Textures used           : Some Doom Woodmet but mostly iD Textures.
Compile machine         : AMD 2.32 Ghz, 512MB Ram
Compile tools:		: Aguire's BSP, Light and Vis (thanks aguire!)

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ne_marb:

QBSP                   :   ~2 minutes
Vis (level 4)          :   ~18 minutes
Light (extra)	       :   ~8 minutes
Brushes                :   1354
Entities               :   Not that many

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* Story *

They betrayed you!  They stole your power, and cast you aside like a child finished with a broken toy.  
But you'll have your revenge.

There is a tower reachable only by a special teleporter hidden away in a rotting seaside city.  At the top of that tower dwells an ancient Gug who wields power beyond what even you had before the betrayal.

Find the teleporter, slay the Gug and kill every one of those fools who thought to stab you in the back.

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* Information/Notes *

Whee, this map should work fine in both Winquake, glquake as well as Fitzquake and Darkplaces.  It probably works in most other engines, but I haven't personally tested them.

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* Credits *

 id for obvious reasons
 Big thanks to Kell for making all of this possible.  You rock! \,,/, ^_^ ,\,,/
 Bengt Jardrup (AKA aguiRe) for the Modified QBSP, Light and RVIS programs (that save feature rocks!)
 Thanks to the GTKRadiant guys for an amazing editor
 Thanks to the People over at Func_ for... uh... yeah.  ^_^;

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* Installation *

This map REQUIRES the Quoth modification.  It will simply not work without it.

unzip these maps into quake/quoth/maps/

run quake with quake -hipnotic -game quoth +map ne_deadcity

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* Copyright / Permissions *

Commercial distribution of this material, in whole or in part, requires
prior agreement with the author.  Commercial distribution includes any
means by which the user has to pay either for the support (e.g. CD-ROM,
or magazine CD-ROM)or for the material itself.  Unauthorized commercial
distribution is prohibited.
You may not distribute this map for free by any means.  it's meant to
be distributed with the competition as a whole.  Refer to the copyright
/permissions of the competition's readme. (if present)

 2003 necros

QUAKE is a registered trademark of Idsoftware, Inc.
All other names are trademark of their respective owners...

Ok, done, finally. =)  Wow!  You read this whole thing! ;)

I don't have any cookies right now though, sorry. :(