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Title                   : Necrobrood
Author                  : Shaun [Kona] Ross
Release Date            : February 2002
Email Address           : Alkali@ihug.co.nz
Home Page               : Ethereal Hell: SP Map Reviews
			  http://ethereal-hell.telefragged.com
			
*** Map Description ***

Necrobrood is a three map pack with new monsters, textures and skins. The theme follows on from Permutations of the Rotten with a very dark and morbid metal style using grotty brownish modified ID textures. A traditional Quake style but with a unique hand. A number of much stronger opponents with upgrades and improved AI to the Grunts, Enforcers, Ogres, Hell Knights and Shambler.
You've been caught by Quake's minions and caged awaiting your death, now it's time to escape this hellish Quake prison before you rot. Find your way to the surface and destroy the Quake god.

*** Story ***

Long ago, some 200 years, there was a great war between Quake and Earth. Millions died on each world, but after decades of fighting the war eventually ended. Earth had beated its enemy. Admitting defeat, what was left of Quake's creatures closed all slipgates and retreated to build up their home once again. Their mother, Shub Niggurath had been destroyed by a single human. Their leader, Chthon, having lived millions of years as a god to the world, had been electrocuted by the same single human.
 
On present day Earth, the war had been something of history lessons. All that had lived in this time of horror had long since passed away. All known slipgates had been destroyed. But deep within the caverns of the earth, a new gate had just been discovered. A slipgate back to the hellish world of Quake. 
 
You were part of a secret organisation that had been alerted of the discovery. The military and governments had no idea it existed, and your organisation were jumping at this advantage. You are a soldier - the lucky soldier of hundreds, and have been ordered to be the first to touch enemy soil in centuries. You and another soldier are to enter Quake and report what is left of the dark world. Maybe there is alien technology to be stolen. But your job is only to remain in the shadows.
 
The time had finally arrived, and you waited with your partner to step into Quake. It was an extremely dangerous mission, but you were eager to become a part of history and see the enemy world with your own eyes. 
 
It was dark. You were in some kind of dungeon. A chill ran through your spine. Your partner stepped through behind you. The walls were grimey and dirty. A rough brownish metal with skulls engraved along the top. You move forwards, hesitantly stepping through the odd shaped doorway into a hall. The muddy ground was damp and soft with slime. Creeping silently and trying to be part of the shadows, you both get the fright of your lives when you hear a sudden thump from behind. Staggering back against the wall, your partner jumps towards the wall on the other side of this tight corridor. You spin and raise your weapon, ready to fire. You can't see the creature properly, but it hovers in the shadows. It knows you are there. You wait for it's response. It may be a small animal, and you don't want to sound your shotgun without the need. The shadow starts to move backwards, retreating. You feel relieved. You had no idea this was a trap, as two Hell Knights emerged behind you. All you heard was a loud thump and a bright display of fire coming from the Hell Knights hand and burning into your flesh. 
 
You wake up in pain, and let out a groan as you realise it was not all just a nightmare. Looking down you can see a poisonous slime. You are sitting in a tiny cage hovering above the foul smelling liquid. You can see another two cages hanging next to you, one holds the other soldier, dead and rotting.
 
It feels like you've been hanging in this cage for a long time. You are much skinnier and now have a beard. It could have been weeks. Your people obviusly aren't coming for you, and if you stay in this cage you're going to die. In the great depression your mind has suddenly fallen into, being so close to death, a sparkle of light shows it's face, as you realise you still carry your axe and shotgun! The creatures must have thought you were already dead when they placed you in this cage. It's time to carve your way out and escape!
			  
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* Installation *

Unzip all files into the C:\quake directory. 
A new directory named necro will be created. Load quake with the command Quake -game necro +map necro

* Play Information *

Game                    : Quake
Single Player           : Yes
Cooperative Play        : Yes
Deathmatch Play         : No
			  
* MAP Information *
			  
			  Escaping Bastille	Forsaken	The Dismal Burning
Solids			: 2177			1920		1201
Entities 		: 437			488		424
Textures	        : Modified ID metal and AOP

* Construction *

Base                    : From scratch
Machine 	        : P3 450mhz, 384mb RAM, GF2 64mb
Editor used             : Worldcraft
Build time		: A few months

* Thanks to *
Scragbait, nanoSpawn and Fern for beta testing
Spider, Patrick Martin, Electro and Lieutenant for their modifications on the Grunt, Enforcer, Ogre and Shambler
C Bolin for the Grunt skin
Those whose skins I used parts of or borrowed ideas from (Underground Clan, Rorshach, Big Andy, Alien Invasion, Dan Bickell, DireProto-Fiend)
Speedy for removing the fullbrites on the skins

* About *

A traditional ID episode is something I have often wanted to do (but never seriously thought I would do it!). Permutations of the Rotten was an attempt at this, using mostly ID textures in a metal/medieval (and in the end, industrial) style. But I really wanted to try a whole episode using only ID textures, and have a good flow of metal and medieval maps. So off I went, but despite it looking very good and just like classic metal styles, I was growing tired of the textures and it wasn't very unique. So after unsurprisingly cutting the episode back to just two maps and a boss map, I also made ALL the textures a nice brownish colour. So we have that traditional metal style yet with a unique touch with different coloured textures that gave it quite a different atmosphere.
So it looks like i'll never do that traditional medieval exclusively ID textured episode, as this is probably my last map using ID textures (there's just so many good custom ones!).

* Copyright / Permissions *

You may NOT use this level as a base to build additional levels!
You may distribute this BSP in any electronic format (BBS, Internet,
PC/Game Mag cover-CD, etc) but you MUST inform me before you do this.