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Title                   : The Machinery
Date                    : 2020-08-16
Filename                : nmth_machinery.bsp
Author                  : Guilherme Nemeth
Email Address           : guilherme.nemeth at gmail dot com
Description             : Medium to large sized tech/industrial level with a slightly
                        larger scale than usual. Differently from my previous map
                        where I used progs_dump I just went for id1 this time
                        because I wanted to be very minimalist with this map, in many aspects.
                        I hope you have fun playing it!

Plot                    : The year is 2145. Humanity has achieved deep space
                        exploration and some manage to live only by looting
                        abandoned space craft from the various star systems
                        that the human race have already drained all resources from.

                        You are a loner "space pirate" that survives by selling scraps
                        you find in these spaceships, it's a dangerous job
                        but it's either that or going back to your home solar system
                        where you'll be given a dull and repetive job.

                        A fellow space explorer that you ocasionally do jobs together with
                        sends you a message about a ship they spotted in their radar
                        but has suddenly disappeared, as if it you were never there in the
                        first place. You tune your equipment but finds nothing as well.

                        A couple of messed up sleep cycles later you receive a strange
                        message in an unknown language, you look at your radar and
                        it has finally found that ship your friend told you about.
                        For some reason, it's only 0.26AU away from you, you sure
                        would've spotted it before, unless... it warped next to your location
                        just as your friend told you about it? Hmmm...

                        You try to contact them back but don't get a response,
                        so you analyze the message they sent you and recognize
                        a slipgate connection code, now why would they send
                        you their slipgate code?

                        Your ship's scanner reveals a lot of valuable materials
                        inside that ship, but the organic life scanner gave inconclusive results.
                        Looting all that scrap could mean you get to have that
                        long awaited vacation in the beaches of Kepler-1650c.

                        You gear up, enter the code into your own ship's slipgate
                        and hope this is just a malfunctioning derelict spaceship...

Music Credits           : This map uses the track "Derelict" by Guilherme Nemeth (me).
                        You can download a lossless version of the track here: http://gnemeth.bandcamp.com
                        The track is licensed under the Creative Commons Attribution 3.0 Unported License.
                        To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
                        or send a letter to Creative Commons, PO Box 1866, Mountain View, CA 94042, USA.

Additional Credits to   : id for making Quake 1. :)
                          Iikka "Fingers" Ker„nen for ikbase.wad.

Beta Testing            : Greenwood, Mista Heita, TheSolipsist, Dr.Gajger
                        Thanks for playing and the feedback.

================================================================

* Play Information *

Single Player           : Yes.
Cooperative             : Yes, but not tested.
Deathmatch              : No.
Difficulty Settings     : Yes.
New Sounds              : No.
New Graphics            : No.
New Music               : Yes.
Demos Replaced          : None.

* Construction *

Base                    : New level from scratch
Tools(s) used           : TrenchBroom 2020.1
                          TexMex
                          ericw's tools (qbsp, light, vis)
                          q1compile (https://github.com/glhrmfrts/q1compile)
                          defullbright (https://github.com/ericw/defullbright)
Known Bugs              : None that I know.
Build Time              : About 6 weekends.

Texture Wad used        : QUAKE101.wad ikbase.wad

Compile machine         : AMD Ryzen 5 1400 Quad-core, 16GB RAM
QBSP Time               : 3.5s
Light Time (extra)      : 25.6s
VIS Time (level 4)      : 8.1s
Brushes                 : 4490
Entities                : 2150
Monsters (e/n/h)        : 98/136/144

================================================================

* Additional Information *

To play this, unzip in your Quake directory.

To start the level, launch Quake with '-game nmth_machinery +map nmth_machinery' command line arguments.

* Copyright Notice *

Copyright (C) 2020 Guilherme Nemeth

You are free to copy this file for personal use, or to make it available for
redistribution in its electronic format, including modified versions, provided that:

(1) no fee or compensation is charged for copies of or access to this
    file or a modified version of this file, and

(2) this copyright notice and the following disclaimer remain attached.

Disclaimer: 
This file is provided by the author "as is", and any express or implied
warranties, including, but not limited to, the implied warranties of
merchantability and fitness for a particular purpose are disclaimed.  In
absolutely no event shall the authors be liable for any direct, indirect,
incidental, special, exemplary, or consequential damages (including, but
not limited to, procurement of substitute goods or services; loss of
use, data, or profits; or business interruption) however caused and on
any theory of liability, whether in contract, strict liability, or tort
(including negligence or otherwise) arising in any way out of the use of
the information herein contained, even if advised of the possibility of
such damage.

* #ForaBolsonaro *