Title:       Orlmap Series 2: The first half

Date         2/2/07

Author       Orlando Crispaldi

Email Address     orl177@aol.com

==Play Information==

Single player:    Yes

Cooperative:      Yes

Deathmatch:       Yes

Difficulty settings:    Yes

New sounds:       No

New Textures:     Yes

New Music:        No

Demos Replaced:   None

==Construction==

Base:             from scratch

Editors used:     Worldcraft 1.1a  Wally 1.55b

Known bugs:      Likely

Build time:       6 months so far

==Info==

This is the second Quake episode I have been working on after the first. This 
episode features a swamp/jungle like theme, which is something you do not
see very often in Quake.


==Software users==

If you use winquake or any other software engine, you will get many
grey voids throughout the levels. To avoid
this, type the following commands in your autoexec config:
r_maxedges 50000
r_maxsurfs 50000
Problem solved.

==Use==

Extract all files into your id1/maps directory. Load up Quake,
go to the console, and type in "map oms21". Your good from there.

I did not include a start map for this pack, so if you wish to set the skill
level, you will have to do it by the console:

skill 0: easy
skill 1: normal
skill 2: hard
skill 3:nightmare

==Thanks==

Special thanks goes out to:

Bengt Jardrup from the Func_Msgboard for his amazing compiling 
utilities and for providing me with some important mapping information.

==Copyright==

Authors may NOT use these levels as a base to build additional
levels. CD-ROM publishers and or other commercial
people must have my permission before they can distribute this episode.

Orlmap Series 2: The first half is Copyright Orlando Crispaldi

Quake is a registered trademark of id software.






As before, in each map, I have hidden my logo in a secret area. Can you find them all?