20.02.2022

================================================================
Title                   : Waldsterben
Filename                : alkjam_plaw.bsp  
Author(s)               : Paul Lawitzki
Site                    : http://plaw.info
Email Address           : p.lawitzki@gmail.com
Twitter                 : @pLawitzki
================================================================

* Play Information *

Game                    : Copper Quake
Level Name              : Waldsterben

Single Player           : Yes
Cooperative 1-3  Player : No
Deathmatch 2-32 Player  : No
Difficulty Settings     : Yes
Monster Count           : 141/155/167
Secrets                 : 10

New Textures            : yes
New Models              : No
New Sounds              : yes
New Music               : No


* Construction *

using ericw-tools v0.18.1-32-g6660c5f
Build Time      : ~4 months (02 Sep 2021 - 20 Feb 2022 with a 2 month hiatus between December and January)

Times & stats   :System Used                    : Win10, Intel i5-2500K @3.3GHz, 8GB RAM
                 Qbsp                           : 18.950s
                 Vis (-level 4)                 : 7444.8s
                 Light (-extra4 -soft)          : 417.039s
                 Brushes                        : 7526
                 Entities                       : 2002

Texture WAD used: mostly custom or mashed-up from vanilla quake textures (e.g. caterpillar textures).
				  Some textures taken from quake base and udob (like metal4_4 variants).
				  Bark texture created by MissLavender & SewerHrehorowicz from the quake discord server.
Editor(s) used  : Trenchbroom v2021.1



* Running plaw02.bsp *

Get the Copper mod for quake and copy it into your quake installation folder (http://lunaran.com/copper/).
Place plaw02.bsp and plaw02.lit and in quake\copper\maps\
Place the sounds from the sounds folder in the zip file in quake\copper\sounds
(maintain the folder structure in the sounds folder i.e. everything that's in sounds\ambience
should go into quake\copper\sounds\ambience)
Start yout quake engine with the paremeters +game copper +map plaw02.bsp
or type in the console:
        game copper
        map plaw02


* Credits *

Thanks to:
		Sven "ptoing" Ruthner for relaxed conversaions during mapping and for his keen eye spotting my mistakes,
		and also for providing some additional ideas as well as the title for the map.
        
		Lunaran for the Copper mod
	
		MissLavender & SewerHrehorowicz for the nice tree bark texture.
	
	For playtesting, feedback, and sending me their insightful demos:
		(blockout playtesting)
			Michael Markie
			AlekswithaK
			Greenwood
			Shelvid
			mrtaufner

		(final refinement playtesting)
			4LT
			CommonCold
			alexUnder
			Bal
	
	the Quake Mapping discord for technical troubleshooting and additional feedback
        (https://discordapp.com/invite/j5xh8QT)