11.4.2023 (4/11/2023)
================================================================
Title                   : Blowpipes
Filename                : e2_esrael.bsp
Author                  : Esrael
Description             : A Quake single player speedmap made
                          for the Coffee Quake 2 speedmapping
                          community event, where the goal was to
                          make maps in under two hours each. This
                          map was submitted for the Runic themed
                          session.

                          Unlike my attempt for the previous
                          Egyptian themed session, where I ended
                          up taking 14 hours(!!!) to make the
                          map (called the Obelisk of Atum, which
                          I'll probably end up releasing
                          independently), this time I was able to
                          stick to the time limit, more or less.
                          (The map was feature complete before
                          time was up, but there were a couple
                          of bugs remaining and I hadn't given
                          a name for the map or chosen, which
                          music track to use.)

                          The map was tested on Quakespasm 0.95.1
                          and it even works on Winquake.

Additional credits to   : Spootnik for organizing the event.

                          4LT for the dirtdebug tip!

                          The folks at Slipgate Sightseer for file
                          and forum hosting.

			  Kristian Duske for the Trenchbroom map
                          editor.

			  Ericw for creating the compiling tools
			  used in creating this map.

			  Creators of modern Quake source ports.

			  id Software for Quake.

Special Thanks		: God, the Creator of heaven and earth,
			  for giving me the gift of faith to
			  believe in his Son Jesus Christ, who
                          died for my sins, so that I could have
			  life in Him.
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Map Source Included     : Yes

* Construction *

Base                    : New level from scratch
Editor(s) Used          : Trenchbroom 2023.1
                          ericw-tools 0.18.2-rc1 for compiling
Texture Wad Used        : id.wad
Known Bugs              : Scrags tend to clip through their pen.
                          Originally they were blocked from moving
                          by clip brushes, so I thought making
                          bars would fix the problem, but alas,
                          the scrags still kept misbehaving.
Build Time              : 2 hours and about 10 extra minutes
                          for bug fixing.
Brushes                 : 153
Entities                : 76
System Used             : Intel i7-8700K @ 5 GHz
                          16 GB 3200 MHz DDR4 RAM
                          AMD Radeon RX 6900XT, 16 GB
QBSP Time               : 0.133 s
VIS (-level 4) Time     : 0.2 s
Light (-extra4) Time    : 0.628 s

* Additional information *

It turned out that in order for me to be able to finish a map
in 2 hours, I needed to limit the scope of the level A LOT!
I also had to discard good mapping practices, such as using
detail brushes, and instead focus on simply spewing out the
required brushes and entities to make it in time. No time for
tuning textures much, either, not to mention implementing
different difficulty settings.

I still have some ways to go in picking up the pace, though,
since I hadn't had time to implement any lighting, but thanks
to 4LT for suggesting recompiling the map with the dirtdebug
parameter, the map totally looks presentable now. Thanks a
heap, 4LT!!!

* Copyright / Permissions *

I place everything that I've personally made regarding this map
in public domain. Feel free to use it in any way you feel like.

* Compile log *

#### Using working directory 'C:\...\maps'
#### Exporting map file 'V:\...\maps\e2_esrael-compile.map'
#### Executing '"C:\...\TrenchBroom\resources\compiling\ericw-tools-v0.18.2-rc1\bin\qbsp.exe" e2_esrael-compile.map -subdivide 120 -splitturb e2_esrael.bsp'
---- qbsp / ericw-tools v0.18.1-32-g6660c5f ----
Input file: e2_esrael-compile.map
Output file: e2_esrael.bsp

---- LoadMapFile ----
*** WARNING 06: No info_player_deathmatch entities in level
          907 faces
          153 brushes
           76 entities
            9 unique texnames
          267 texinfo

Opened WAD: gfx/id.wad
Opened WAD: gfx/rogue.wad (not used in the map, though)
Opened WAD: gfx/prototype_1_3.wad (not used in the map, though)
Processing hull 0...
---- Brush_LoadEntity ----
          131 brushes
          198 planes
---- CSGFaces ----
          779 brushfaces
          636 csgfaces
          574 mergedfaces
---- SolidBSP ----
         1605 split nodes
          688 solid leafs
          918 empty leafs
            0 water leafs
            0 detail leafs
            0 detail illusionary leafs
            0 detail fence leafs
            0 illusionary visblocker leafs
         7132 leaffaces
         6834 nodefaces
---- Portalize ----
          918 vis leafs
          918 vis clusters
         2692 vis portals
---- FillOutside ----
          329 outleafs
---- MergeAll ----
          409 mergefaces
---- SolidBSP ----
          421 split nodes
          220 solid leafs
          202 empty leafs
            0 water leafs
            0 detail leafs
            0 detail illusionary leafs
            0 detail fence leafs
            0 illusionary visblocker leafs
         2377 leaffaces
         2001 nodefaces
---- Portalize ----
          202 vis leafs
          202 vis clusters
          593 vis portals
---- Tjunc ----
         1641 world edges
         6382 edge points
         1125 edges added by tjunctions
            0 faces added by tjunctions
---- MakeFaceEdges ----
---- GrowRegions ----
Processing hull 1...
Processing hull 2...
---- WriteBSPFile ----
Wrote e2_esrael.bsp
          365 planes             7300
         3035 vertexes          36420
          541 nodes             12984
          145 texinfo            5800
         2375 faces             47500
          906 clipnodes          7248
          318 leafs              8904
         2751 marksurfaces       5502
        10842 surfedges         43368
         5422 edges             21688
            9 textures          44260
              lightdata             0
              visdata               0
              entdata            5986

0.133 seconds elapsed
Peak memory usage: 14795032 (14.1M)
#### Finished with exit status 0

#### Executing '"C:\...\TrenchBroom\resources\compiling\ericw-tools-v0.18.2-rc1\bin\vis.exe" -threads 11 e2_esrael.bsp'
---- vis / ericw-tools v0.18.1-32-g6660c5f ----
running with 11 threads
testlevel = 4
LoadBSPFile: 'e2_esrael.bsp'
BSP is version 29
   202 leafs
   593 portals
Calculating Base Vis:
0....1....2....3....4....5....6....7....8....9....
Calculating Full Vis:
0....1....2....3....4....5....6....7....8....9....
WARNING: Leaf portals saw into leaf (0)
WARNING: Leaf portals saw into leaf (6)
WARNING: Leaf portals saw into leaf (8)
WARNING: Leaf portals saw into leaf (10)
WARNING: Leaf portals saw into leaf (11)
WARNING: Leaf portals saw into leaf (12)
WARNING: Leaf portals saw into leaf (15)
WARNING: Leaf portals saw into leaf (16)
WARNING: Leaf portals saw into leaf (17)
WARNING: Leaf portals saw into leaf (18)
WARNING: Leaf portals saw into leaf (21)
WARNING: Leaf portals saw into leaf (23)
WARNING: Leaf portals saw into leaf (26)
WARNING: Leaf portals saw into leaf (27)
WARNING: Leaf portals saw into leaf (28)
WARNING: Leaf portals saw into leaf (33)
WARNING: Leaf portals saw into leaf (37)
WARNING: Leaf portals saw into leaf (42)
WARNING: Leaf portals saw into leaf (44)
WARNING: Leaf portals saw into leaf (46)
WARNING: Leaf portals saw into leaf (47)
WARNING: Leaf portals saw into leaf (48)
WARNING: Leaf portals saw into leaf (50)
WARNING: Leaf portals saw into leaf (52)
WARNING: Leaf portals saw into leaf (53)
WARNING: Leaf portals saw into leaf (55)
WARNING: Leaf portals saw into leaf (56)
WARNING: Leaf portals saw into leaf (57)
WARNING: Leaf portals saw into leaf (58)
WARNING: Leaf portals saw into leaf (59)
WARNING: Leaf portals saw into leaf (60)
WARNING: Leaf portals saw into leaf (62)
WARNING: Leaf portals saw into leaf (63)
WARNING: Leaf portals saw into leaf (64)
WARNING: Leaf portals saw into leaf (65)
WARNING: Leaf portals saw into leaf (66)
WARNING: Leaf portals saw into leaf (67)
WARNING: Leaf portals saw into leaf (68)
WARNING: Leaf portals saw into leaf (69)
WARNING: Leaf portals saw into leaf (70)
WARNING: Leaf portals saw into leaf (71)
WARNING: Leaf portals saw into leaf (72)
WARNING: Leaf portals saw into leaf (73)
WARNING: Leaf portals saw into leaf (76)
WARNING: Leaf portals saw into leaf (78)
WARNING: Leaf portals saw into leaf (79)
WARNING: Leaf portals saw into leaf (80)
WARNING: Leaf portals saw into leaf (82)
WARNING: Leaf portals saw into leaf (83)
WARNING: Leaf portals saw into leaf (89)
WARNING: Leaf portals saw into leaf (90)
WARNING: Leaf portals saw into leaf (91)
WARNING: Leaf portals saw into leaf (92)
WARNING: Leaf portals saw into leaf (93)
WARNING: Leaf portals saw into leaf (94)
WARNING: Leaf portals saw into leaf (95)
WARNING: Leaf portals saw into leaf (96)
WARNING: Leaf portals saw into leaf (97)
WARNING: Leaf portals saw into leaf (98)
WARNING: Leaf portals saw into leaf (99)
WARNING: Leaf portals saw into leaf (100)
WARNING: Leaf portals saw into leaf (101)
WARNING: Leaf portals saw into leaf (102)
WARNING: Leaf portals saw into leaf (103)
WARNING: Leaf portals saw into leaf (104)
WARNING: Leaf portals saw into leaf (105)
WARNING: Leaf portals saw into leaf (106)
WARNING: Leaf portals saw into leaf (107)
WARNING: Leaf portals saw into leaf (108)
WARNING: Leaf portals saw into leaf (112)
WARNING: Leaf portals saw into leaf (113)
WARNING: Leaf portals saw into leaf (114)
WARNING: Leaf portals saw into leaf (120)
WARNING: Leaf portals saw into leaf (121)
WARNING: Leaf portals saw into leaf (124)
WARNING: Leaf portals saw into leaf (125)
WARNING: Leaf portals saw into leaf (132)
WARNING: Leaf portals saw into leaf (134)
WARNING: Leaf portals saw into leaf (137)
WARNING: Leaf portals saw into leaf (140)
WARNING: Leaf portals saw into leaf (141)
WARNING: Leaf portals saw into leaf (142)
WARNING: Leaf portals saw into leaf (143)
WARNING: Leaf portals saw into leaf (147)
WARNING: Leaf portals saw into leaf (151)
WARNING: Leaf portals saw into leaf (152)
WARNING: Leaf portals saw into leaf (154)
WARNING: Leaf portals saw into leaf (155)
WARNING: Leaf portals saw into leaf (158)
WARNING: Leaf portals saw into leaf (159)
WARNING: Leaf portals saw into leaf (160)
WARNING: Leaf portals saw into leaf (161)
WARNING: Leaf portals saw into leaf (162)
WARNING: Leaf portals saw into leaf (163)
WARNING: Leaf portals saw into leaf (164)
WARNING: Leaf portals saw into leaf (166)
WARNING: Leaf portals saw into leaf (170)
WARNING: Leaf portals saw into leaf (171)
WARNING: Leaf portals saw into leaf (172)
WARNING: Leaf portals saw into leaf (173)
WARNING: Leaf portals saw into leaf (175)
WARNING: Leaf portals saw into leaf (176)
WARNING: Leaf portals saw into leaf (181)
WARNING: Leaf portals saw into leaf (182)
WARNING: Leaf portals saw into leaf (183)
WARNING: Leaf portals saw into leaf (184)
WARNING: Leaf portals saw into leaf (185)
WARNING: Leaf portals saw into leaf (187)
WARNING: Leaf portals saw into leaf (188)
WARNING: Leaf portals saw into leaf (189)
WARNING: Leaf portals saw into leaf (192)
WARNING: Leaf portals saw into leaf (193)
WARNING: Leaf portals saw into leaf (194)
WARNING: Leaf portals saw into leaf (195)
WARNING: Leaf portals saw into leaf (197)
WARNING: Leaf portals saw into leaf (198)
WARNING: Leaf portals saw into leaf (199)
WARNING: Leaf portals saw into leaf (201)
average leafs visible: 103
c_noclip: 0
c_chains: 470344
visdatasize:5048  compressed from 5252
Writing e2_esrael.bsp as BSP version 29
  0.2 seconds elapsed
#### Finished with exit status 0

#### Executing '"C:\...\TrenchBroom\resources\compiling\ericw-tools-v0.18.2-rc1\bin\light.exe" -threads 11 -extra4 -soft -dirtdebug -dirtdepth 192 -dirtgain 0.5 e2_esrael.bsp'
---- light / ericw-tools v0.18.1-32-g6660c5f ----
extra 4x4 sampling enabled
Dirtmap debugging enabled
Raytracing backend: Embree
running with 11 threads
.lit colored light output requested on command line.
LoadBSPFile: 'e2_esrael.bsp'
BSP is version 29
gamedir: C:/.../
SetQ2dirFromPath: failed to find  in 'C:\...\maps\/e2_esrael.bsp'--- ConvertTextures ---
--- LoadEntities ---
69 entities read, 0 are lights.
--- OptionsSummary ---
    "dirt" was set to "1" from commandline
    "dirtdepth" was set to "192" from commandline
    "dirtgain" was set to "0.5" from commandline
    "minlight_dirt" was set to "1" from map
    "bounce" was set to "1" from map
    "bouncestyled" was set to "1" from map
    "bouncescale" was set to "1" from map
    "sunlight" was set to "0" from map
    "sunlight2" was set to "1000" from map
    "sunlight_dirt" was set to "1" from map
    "sunlight2_dirt" was set to "1" from map
    "sunlight_mangle" was set to "-0.5 -4.37114e-008 -0.866025" from map
Embree_TraceInit: Embree version: 2.15.0
Embree_TraceInit:
	0 sky faces
	2001 solid faces
	0 filtered faces
	0 shadow-casting skip faces
SetupLights: 0 initial lights
SetupLights: 0 after surface lights
SetupLights: 0 after jittering
using 65 suns for _sunlight2. total light: 1000.000000 color: 255.000000 255.000000 255.000000
--- EstimateLightVisibility ---

Final count: 0 lights, 65 suns in use.
--- SetupDirt ---
       48 dirtmap vectors
--- LightWorld ---
--- LightThread ---
0....1....2....3....4....5....6....7....8....9....
Lighting Completed.

lightdatasize: 79588
Writing e2_esrael.lit
0 switchable light styles (32 max)
Writing e2_esrael.bsp as BSP version 29
0.628 seconds elapsed

stats:
-1.#IND00 lights tested, -1.#IND00 hits per sample point
-1.#IND00 surface lights tested, -1.#IND00 hits per sample point
-1.#IND00 bounce lights tested, -1.#IND00 hits per sample point
0 empty lightmaps
#### Finished with exit status 0

#### Copying to 'C:\...\Quake\id1\maps/': 'C:\...\maps\e2_esrael.bsp'
#### Copying to 'C:\...\Quake\id1\maps/': 'C:\...\maps\e2_esrael.lit'