14.4.2023 (4/14/2023)
================================================================
Title                   : Chichen Geehaabh
Filename                : e3_esrael.bsp (and e3_esrael.lit)
Author                  : Esrael
Description             : A Quake single player speedmap made
                          for the Coffee Quake 2 speedmapping
                          community event, where the goal was to
                          make maps in under two hours each. This
                          map was submitted for the Koohoo themed
                          session.

                          Looks like I'm getting better at speed
                          mapping: Not only was I able to implement
                          proper lighting in the level compared to
                          my previous map Blowpipes, but I was also
                          able to make a more or less full-fledged
                          level, complete with several rooms and
                          secrets. I did spend about half an hour
                          extra to iron out a few kinks, such as
                          dark areas and ammo balance, but still,
                          I'm pretty happy with how well I was able
                          to manage my time.

                          The map was tested on Quakespasm 0.95.1
                          and it even works on WinQuake.

Additional credits to   : Spootnik for organizing the event.

                          The folks at Slipgate Sightseer for file
                          and forum hosting.

                          Kristian Duske for the Trenchbroom map
                          editor.

                          Ericw for creating the compiling tools
                          used in creating this map.

                          Vondur for the Koohoo visual style.

                          Creators of modern Quake source ports.

                          id Software for Quake.

Special Thanks		: God, the Creator of heaven and earth,
                          for giving me the gift of faith in His
                          Son Jesus Christ, who died for my sins,
                          so that I could have life in Him.
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Map Source Included     : Yes

* Construction *

Base                    : New level from scratch
Editor(s) Used          : Trenchbroom 2023.1
                          ericw-tools 0.18.2-rc1 for compiling
Texture Wad Used        : id.wad, rj7_koohoo_defullbright.wad
Known Bugs              : None
Build Time              : 2 hours and about 30 extra minutes
                          for balancing.
Brushes                 : 129
Entities                : 150
System Used             : Intel i7-12700H
                          16 GB 5200 MHz LPDDR5 RAM
                          Nvidia laptop Geforce RTX 3050, 4 GB
QBSP Time               : 0.079 s
VIS (-level 4) Time     : 0.1 s
Light (-extra4) Time    : 6.934 s

* Additional information *

When I started working on the level, my mapping speed was initially
so rapid that I thought I'd have ample time to get everything done:
Rooms were being laid out quickly with Trenchbroom's hollow and
subract CSG tools, and at the pace I was advancing, I thought I'd
even have time to do some fine terrain work.

But at one point I lost focus and reverted to my old ways of wasting
a lot of time on playtesting after every minor addition, and before
I knew it, I had only about 15-20 minutes left, with no lighting
implemented yet.

If only I had kept my focus the whole time, I might have been able
to get even the balancing work done in the allotted time. Each tweak
was done with a sting in my heart, and in the end, I ended up not
adding a pop up message of the exit door opening, because I'd feel
too guilty about it.

* Copyright / Permissions *

I place everything that I've personally made regarding this map
in public domain. Feel free to use it in any way you feel like.

* Compile log *

#### Using working directory 'C:\...\Dropbox\maps'
#### Exporting map file 'C:\...\Dropbox\maps\e3_esrael-compile.map'
#### Executing '"C:\...\Trenchbroom\resources\compiling\ericw-tools-v0.18.2-rc1\bin\qbsp.exe" e3_esrael-compile.map -subdivide 120 -splitturb e3_esrael.bsp'
---- qbsp / ericw-tools v0.18.1-32-g6660c5f ----
Input file: e3_esrael-compile.map
Output file: e3_esrael.bsp

---- LoadMapFile ----
*** WARNING 06: No info_player_deathmatch entities in level
          779 faces
          129 brushes
          150 entities
           24 unique texnames
          230 texinfo

Opened WAD: gfx/id.wad
Opened WAD: gfx/prototype_1_3.wad (not used, though)
Opened WAD: gfx/rj7_koohoo-defullbright.wad
Processing hull 0...
---- Brush_LoadEntity ----
          106 brushes
          155 planes
---- CSGFaces ----
          637 brushfaces
          580 csgfaces
          486 mergedfaces
---- SolidBSP ----
          936 split nodes
          340 solid leafs
          571 empty leafs
           26 water leafs
            0 detail leafs
            0 detail illusionary leafs
            0 detail fence leafs
            0 illusionary visblocker leafs
         6689 leaffaces
         6544 nodefaces
---- Portalize ----
          597 vis leafs
          597 vis clusters
         1671 vis portals
---- FillOutside ----
          383 outleafs
---- MergeAll ----
          431 mergefaces
---- SolidBSP ----
          411 split nodes
          223 solid leafs
          167 empty leafs
           22 water leafs
            0 detail leafs
            0 detail illusionary leafs
            0 detail fence leafs
            0 illusionary visblocker leafs
         3270 leaffaces
         2960 nodefaces
---- Portalize ----
          189 vis leafs
          189 vis clusters
          571 vis portals
---- Tjunc ----
         1324 world edges
         8091 edge points
         1608 edges added by tjunctions
            0 faces added by tjunctions
---- MakeFaceEdges ----
---- GrowRegions ----
Processing hull 1...
Processing hull 2...
---- WriteBSPFile ----
Wrote e3_esrael.bsp
          410 planes             8200
         3974 vertexes          47688
          549 nodes             13176
          191 texinfo            7640
         3218 faces             64360
         1043 clipnodes          8344
          325 leafs              9100
         3528 marksurfaces       7056
        14536 surfedges         58144
         7269 edges             29076
           32 textures         568532
              lightdata             0
              visdata               0
              entdata           11658

0.079 seconds elapsed
Peak memory usage: 14278872 (13.6M)
#### Finished with exit status 0

#### Executing '"C:\...\Trenchbroom\resources\compiling\ericw-tools-v0.18.2-rc1\bin\vis.exe" -threads 19 e3_esrael.bsp'
---- vis / ericw-tools v0.18.1-32-g6660c5f ----
running with 19 threads
testlevel = 4
LoadBSPFile: 'e3_esrael.bsp'
BSP is version 29
   189 leafs
   571 portals
Calculating Base Vis:
0....1....2....3....4....5....6....7....8....9....
Calculating Full Vis:
0....1....2....3....4....5....6....7....8....9....
WARNING: Leaf portals saw into leaf (1)
WARNING: Leaf portals saw into leaf (2)
WARNING: Leaf portals saw into leaf (4)
WARNING: Leaf portals saw into leaf (5)
WARNING: Leaf portals saw into leaf (6)
WARNING: Leaf portals saw into leaf (7)
WARNING: Leaf portals saw into leaf (8)
WARNING: Leaf portals saw into leaf (10)
WARNING: Leaf portals saw into leaf (11)
WARNING: Leaf portals saw into leaf (12)
WARNING: Leaf portals saw into leaf (13)
WARNING: Leaf portals saw into leaf (14)
WARNING: Leaf portals saw into leaf (17)
WARNING: Leaf portals saw into leaf (18)
WARNING: Leaf portals saw into leaf (20)
WARNING: Leaf portals saw into leaf (21)
WARNING: Leaf portals saw into leaf (22)
WARNING: Leaf portals saw into leaf (23)
WARNING: Leaf portals saw into leaf (25)
WARNING: Leaf portals saw into leaf (26)
WARNING: Leaf portals saw into leaf (27)
WARNING: Leaf portals saw into leaf (33)
WARNING: Leaf portals saw into leaf (34)
WARNING: Leaf portals saw into leaf (35)
WARNING: Leaf portals saw into leaf (36)
WARNING: Leaf portals saw into leaf (37)
WARNING: Leaf portals saw into leaf (41)
WARNING: Leaf portals saw into leaf (43)
WARNING: Leaf portals saw into leaf (44)
WARNING: Leaf portals saw into leaf (47)
WARNING: Leaf portals saw into leaf (48)
WARNING: Leaf portals saw into leaf (49)
WARNING: Leaf portals saw into leaf (50)
WARNING: Leaf portals saw into leaf (51)
WARNING: Leaf portals saw into leaf (52)
WARNING: Leaf portals saw into leaf (53)
WARNING: Leaf portals saw into leaf (54)
WARNING: Leaf portals saw into leaf (56)
WARNING: Leaf portals saw into leaf (57)
WARNING: Leaf portals saw into leaf (58)
WARNING: Leaf portals saw into leaf (60)
WARNING: Leaf portals saw into leaf (62)
WARNING: Leaf portals saw into leaf (63)
WARNING: Leaf portals saw into leaf (64)
WARNING: Leaf portals saw into leaf (66)
WARNING: Leaf portals saw into leaf (67)
WARNING: Leaf portals saw into leaf (78)
WARNING: Leaf portals saw into leaf (79)
WARNING: Leaf portals saw into leaf (80)
WARNING: Leaf portals saw into leaf (82)
WARNING: Leaf portals saw into leaf (85)
WARNING: Leaf portals saw into leaf (86)
WARNING: Leaf portals saw into leaf (87)
WARNING: Leaf portals saw into leaf (90)
WARNING: Leaf portals saw into leaf (91)
WARNING: Leaf portals saw into leaf (92)
WARNING: Leaf portals saw into leaf (93)
WARNING: Leaf portals saw into leaf (95)
WARNING: Leaf portals saw into leaf (96)
WARNING: Leaf portals saw into leaf (98)
WARNING: Leaf portals saw into leaf (99)
WARNING: Leaf portals saw into leaf (101)
WARNING: Leaf portals saw into leaf (103)
WARNING: Leaf portals saw into leaf (104)
WARNING: Leaf portals saw into leaf (105)
WARNING: Leaf portals saw into leaf (106)
WARNING: Leaf portals saw into leaf (107)
WARNING: Leaf portals saw into leaf (110)
WARNING: Leaf portals saw into leaf (112)
WARNING: Leaf portals saw into leaf (114)
WARNING: Leaf portals saw into leaf (115)
WARNING: Leaf portals saw into leaf (119)
WARNING: Leaf portals saw into leaf (121)
WARNING: Leaf portals saw into leaf (122)
WARNING: Leaf portals saw into leaf (126)
WARNING: Leaf portals saw into leaf (127)
WARNING: Leaf portals saw into leaf (131)
WARNING: Leaf portals saw into leaf (132)
WARNING: Leaf portals saw into leaf (133)
WARNING: Leaf portals saw into leaf (136)
WARNING: Leaf portals saw into leaf (137)
WARNING: Leaf portals saw into leaf (138)
WARNING: Leaf portals saw into leaf (141)
WARNING: Leaf portals saw into leaf (142)
WARNING: Leaf portals saw into leaf (143)
WARNING: Leaf portals saw into leaf (147)
WARNING: Leaf portals saw into leaf (148)
WARNING: Leaf portals saw into leaf (151)
WARNING: Leaf portals saw into leaf (152)
WARNING: Leaf portals saw into leaf (153)
WARNING: Leaf portals saw into leaf (155)
WARNING: Leaf portals saw into leaf (156)
WARNING: Leaf portals saw into leaf (157)
WARNING: Leaf portals saw into leaf (158)
WARNING: Leaf portals saw into leaf (159)
WARNING: Leaf portals saw into leaf (161)
WARNING: Leaf portals saw into leaf (163)
WARNING: Leaf portals saw into leaf (165)
WARNING: Leaf portals saw into leaf (166)
WARNING: Leaf portals saw into leaf (167)
WARNING: Leaf portals saw into leaf (170)
WARNING: Leaf portals saw into leaf (172)
WARNING: Leaf portals saw into leaf (173)
WARNING: Leaf portals saw into leaf (174)
WARNING: Leaf portals saw into leaf (175)
WARNING: Leaf portals saw into leaf (177)
WARNING: Leaf portals saw into leaf (178)
WARNING: Leaf portals saw into leaf (179)
WARNING: Leaf portals saw into leaf (180)
WARNING: Leaf portals saw into leaf (182)
WARNING: Leaf portals saw into leaf (185)
WARNING: Leaf portals saw into leaf (186)
WARNING: Leaf portals saw into leaf (188)
average leafs visible: 67
c_noclip: 0
c_chains: 272696
visdatasize:3122  compressed from 4536
Writing e3_esrael.bsp as BSP version 29
  0.1 seconds elapsed
#### Finished with exit status 0

#### Executing '"C:\...\Trenchbroom\resources\compiling\ericw-tools-v0.18.2-rc1\bin\light.exe" -threads 19 -extra4 -soft e3_esrael.bsp'
---- light / ericw-tools v0.18.1-32-g6660c5f ----
extra 4x4 sampling enabled
Raytracing backend: Embree
running with 19 threads
LoadBSPFile: 'e3_esrael.bsp'
BSP is version 29
gamedir: C:/.../Dropbox/
SetQ2dirFromPath: failed to find  in 'C:\...\Dropbox\maps\/e3_esrael.bsp'--- ConvertTextures ---
--- LoadEntities ---
WARNING: entity at (1680 2912 152) (monster_demon1) has "target" set to itself
WARNING: brush entity with mins (-63.00 1841.00 129.00) maxs (191.00 1855.00 335.00) (trigger_once) has empty key/value "targetname" ""
127 entities read, 45 are lights.
--- OptionsSummary ---
    "dirt" was set to "1" from map
    "dirtdepth" was set to "192" from map
    "dirtgain" was set to "0.5" from map
    "minlight_dirt" was set to "1" from map
    "bounce" was set to "1" from map
    "bouncestyled" was set to "1" from map
    "bouncescale" was set to "1" from map
    "sunlight" was set to "0" from map
    "sunlight2" was set to "500" from map
    "sunlight_dirt" was set to "1" from map
    "sunlight2_dirt" was set to "1" from map
    "sunlight_mangle" was set to "-0.5 -4.37114e-008 -0.866025" from map
Embree_TraceInit: Embree version: 2.15.0
Embree_TraceInit:
	33 sky faces
	2907 solid faces
	0 filtered faces
	0 shadow-casting skip faces
SetupLights: 45 initial lights
SetupLights: 45 after surface lights
SetupLights: 45 after jittering
using 65 suns for _sunlight2. total light: 500.000000 color: 255.000000 255.000000 255.000000
--- EstimateLightVisibility ---
0....1....2....3....4....5....6....7....8....9...
Final count: 45 lights, 65 suns in use.
Colored light entities/settings detected: .lit output enabled.
--- SetupDirt ---
       48 dirtmap vectors
--- LightWorld ---
--- MakeTextureColors ---
--- MakeBounceLights ---
0....1....2....3....4....5....6....7....8....9....
--- LightThread ---
0....1....2....3....4....5....6....7....8....9....
Indirect lights: 2927 bounce lights, 0 surface lights (0 light points) in use.
Lighting Completed.

lightdatasize: 138028
Writing e3_esrael.lit
0 switchable light styles (32 max)
Writing e3_esrael.bsp as BSP version 29
6.934 seconds elapsed

stats:
11.339747 lights tested, 5.107764 hits per sample point
0.000000 surface lights tested, 0.000000 hits per sample point
83.833702 bounce lights tested, 72.033795 hits per sample point
0 empty lightmaps
#### Finished with exit status 0

#### Copying to 'C:\...\Quake\id1\maps/': 'C:\...\Dropbox\maps\e3_esrael.bsp'
#### Copying to 'C:\...\Quake\id1\maps/': 'C:\...\Dropbox\maps\e3_esrael.lit'