18.4.2023 (4/18/2023)
================================================================
Title                   : Unfathomable Emptiness
Filename                : e4_esrael.bsp
Author                  : Esrael
Description             : A Quake single player speedmap made
                          for the Coffee Quake 2 speedmapping
                          community event, where the goal was to
                          make maps in under two hours each. This
                          map was submitted for the final Elder
                          world themed session.

                          Even though I was even faster than last
                          time, with all entities having been
                          placed before par time (even the info_
                          intermission camera, that I always tend
                          to forget), I wasn't able to fully test
                          the lighting: Some light fixtures blocked
                          monster movement, and the overall light
                          levels were too high. So, I had to spend
                          a little under 15 minutes to sort out
                          the issues with the lighting. Otherwise,
                          I was quite happy with my improving
                          mapping speed.

                          After having initially submitted the map,
                          Techtrogs kindly playtested it, and his
                          comments confirmed my suspicion of a
                          trigger_push being extremely unreliable,
                          so the next day I spent about 10-15 more
                          minutes to fix the jump. Thanks a lot,
                          Techtrogs! :)                          

                          The map was tested on Quakespasm 0.95.1,
                          Ironwail 0.7 and it even works on WinQuake.

Additional credits to   : Spootnik for organizing the event.

                          Techtrogs for playtesting the map.

                          The folks at Slipgate Sightseer for file
                          and forum hosting.

                          Kristian Duske for the Trenchbroom map
                          editor.

                          Ericw for creating the compiling tools
                          used in creating this map.

                          Creators of modern Quake source ports.

                          id Software for Quake.

Special Thanks		: God, the Creator of heaven and earth,
                          for giving me the gift of faith in His
                          Son Jesus Christ, who died for my sins,
                          so that I could have life in Him.
================================================================

* Play Information *

Single Player           : Yes
Cooperative             : No
Deathmatch              : No
Difficulty Settings     : No
New Sounds              : No
New Graphics            : No
New Music               : No
Demos Replaced          : None
Map Source Included     : Yes

* Construction *

Base                    : New level from scratch
Editor(s) Used          : Trenchbroom 2023.1
                          ericw-tools 0.18.2-rc1 for compiling
Texture Wad Used        : id.wad, rogue.wad (for the black void
                          texture)
Known Bugs              : None really, unless you count texture
                          mistakes, less than optimal lighting
                          and fog settings etc.
Build Time              : 2 hours, about 10-15 extra minutes
                          for fixing the lighting and yet another
                          10-15 minutes the next day to fix a
                          trigger_push trigger.
Brushes                 : 221
Entities                : 77
System Used             : Intel i7-12700H
                          16 GB 5200 MHz LPDDR5 RAM
                          Nvidia laptop Geforce RTX 3050, 4 GB
QBSP Time               : 0.136 s
VIS (-level 4) Time     : 4.3 s
Light (-extra4) Time    : 3.268 s

* Additional information *

I have actually been wanting to make an E4M2 inspired map for a
very long time. I really like its dark derelict halls lit only
by crude light fixtures, and the reality warping phenomena that
defy the player's expectations, such as the room with the shallow
floating water pool. When the map plays its incomprehensible
Lovecraftian tricks on the player, they are left on edge, unable
to rely on their preconceived notions on how a level should work.
In fact, I wish vanilla E4 had explored more the inexplicable,
focusing more on unsettling the player with its level design.

My mapping was so sloppy on this one: I was cutting corners on
elementary stuff, such as making detail brushes, which is probably
why VIS took longer to process than LIGHT, ouch. Also, I forgot
to include alpha keys in the worldspawn key before the par time,
so now there is no preset for whether you're supposed to be able
to see through water. And in case you're curious, the original
intent was to have opaque water. But, I never got around to testing
for myself, which I prefer in the end. So, play with the settings
you personally like.

* Copyright / Permissions *

I place everything that I've personally made regarding this map
in public domain. Feel free to use it in any way you feel like.

* Compile log *

#### Using working directory 'C:\...\Dropbox\maps'
#### Exporting map file 'C:\...\Dropbox\maps\e4_esrael-compile.map'
#### Executing '"C:\...\Trenchbroom\resources\compiling\ericw-tools-v0.18.2-rc1\bin\qbsp.exe" e4_esrael-compile.map -subdivide 120 -splitturb e4_esrael.bsp'
---- qbsp / ericw-tools v0.18.1-32-g6660c5f ----
Input file: e4_esrael-compile.map
Output file: e4_esrael.bsp

---- LoadMapFile ----
*** WARNING 06: No info_player_deathmatch entities in level
         1358 faces
          221 brushes
           77 entities
           15 unique texnames
          227 texinfo

Opened WAD: gfx/id.wad
Opened WAD: gfx/prototype_1_3.wad (not used, though)
Opened WAD: gfx/rogue.wad (for the skyblack texture)
Processing hull 0...
---- Brush_LoadEntity ----
          185 brushes
           15 detail illusionary
          261 planes
---- CSGFaces ----
         1230 brushfaces
         1214 csgfaces
         1230 mergedfaces
---- SolidBSP ----
         1213 split nodes
          321 solid leafs
          690 empty leafs
          185 water leafs
            0 detail leafs
           18 detail illusionary leafs
            0 detail fence leafs
            0 illusionary visblocker leafs
         7023 leaffaces
         6705 nodefaces
---- Portalize ----
          893 vis leafs
          893 vis clusters
         2730 vis portals
---- FillOutside ----
          337 outleafs
---- MergeAll ----
         1041 mergefaces
---- SolidBSP ----
          728 split nodes
          274 solid leafs
          307 empty leafs
          132 water leafs
            0 detail leafs
           16 detail illusionary leafs
            0 detail fence leafs
            0 illusionary visblocker leafs
         3830 leaffaces
         3457 nodefaces
---- Portalize ----
          455 vis leafs
          406 vis clusters
         1453 vis portals
---- Tjunc ----
         2003 world edges
         8603 edge points
         2438 edges added by tjunctions
            0 faces added by tjunctions
---- MakeFaceEdges ----
---- GrowRegions ----
Processing hull 1...
Processing hull 2...
---- WriteBSPFile ----
Wrote e4_esrael.bsp
          601 planes            12020
         8232 vertexes          98784
          845 nodes             20280
          202 texinfo            8080
         7692 faces            153840
          948 clipnodes          7584
          565 leafs             15820
         8058 marksurfaces      16116
        33736 surfedges        134944
        16887 edges             67548
           16 textures         185668
              lightdata             0
              visdata               0
              entdata            5136

0.136 seconds elapsed
Peak memory usage: 29287288 (27.9M)
#### Finished with exit status 0

#### Executing '"C:\...\Trenchbroom\resources\compiling\ericw-tools-v0.18.2-rc1\bin\vis.exe" -threads 19 e4_esrael.bsp'
---- vis / ericw-tools v0.18.1-32-g6660c5f ----
running with 19 threads
testlevel = 4
LoadBSPFile: 'e4_esrael.bsp'
BSP is version 29
   455 leafs
   406 clusters
  1453 portals
Calculating Base Vis:
0....1....2....3....4....5....6....7....8....9....
Calculating Full Vis:
0....1....2....3....4....5....6....7....8....9....
Expanding clusters...
average leafs visible: 155
c_noclip: 0
c_chains: 10977749
visdatasize:17471  compressed from 25935
Writing e4_esrael.bsp as BSP version 29
  4.3 seconds elapsed
#### Finished with exit status 0

#### Executing '"C:\...\Trenchbroom\resources\compiling\ericw-tools-v0.18.2-rc1\bin\light.exe" -threads 19 -extra4 -soft e4_esrael.bsp'
---- light / ericw-tools v0.18.1-32-g6660c5f ----
extra 4x4 sampling enabled
Raytracing backend: Embree
running with 19 threads
LoadBSPFile: 'e4_esrael.bsp'
BSP is version 29
gamedir: C:/.../Dropbox/
SetQ2dirFromPath: failed to find  in 'C:\...\Dropbox\maps\/e4_esrael.bsp'--- ConvertTextures ---
Loaded extended texinfo flags from e4_esrael.texinfo
WARNING: Extended texinfo flags in e4_esrael.texinfo does not match bsp, ignoring
--- LoadEntities ---
WARNING: entity at (2048 -1112 -552) (monster_shalrath) has "target" set to itself
59 entities read, 9 are lights.
--- OptionsSummary ---
    "light" was set to "100" from map
    "dirt" was set to "1" from map
    "dirtdepth" was set to "192" from map
    "dirtgain" was set to "0.5" from map
    "minlight_dirt" was set to "1" from map
    "bounce" was set to "1" from map
    "bouncestyled" was set to "1" from map
    "bouncescale" was set to "1" from map
    "sunlight" was set to "0" from map
    "sunlight2" was set to "500" from map
    "sunlight_dirt" was set to "1" from map
    "sunlight2_dirt" was set to "1" from map
    "sunlight_mangle" was set to "-0.5 -4.37114e-008 -0.866025" from map
Embree_TraceInit: Embree version: 2.15.0
Embree_TraceInit:
	550 sky faces
	1978 solid faces
	0 filtered faces
	0 shadow-casting skip faces
SetupLights: 9 initial lights
SetupLights: 9 after surface lights
SetupLights: 9 after jittering
using 65 suns for _sunlight2. total light: 500.000000 color: 255.000000 255.000000 255.000000
--- EstimateLightVisibility ---
0....1....2....3....4....5....6....7....8....
Final count: 9 lights, 65 suns in use.
--- SetupDirt ---
       48 dirtmap vectors
--- LightWorld ---
--- MakeTextureColors ---
--- MakeBounceLights ---
0....1....2....3....4....5....6....7....8....9....
--- LightThread ---
0....1....2....3....4....5....6....7....8....9....
Indirect lights: 2838 bounce lights, 0 surface lights (0 light points) in use.
Lighting Completed.

lightdatasize: 177473
0 switchable light styles (32 max)
Writing e4_esrael.bsp as BSP version 29
3.268 seconds elapsed

stats:
0.800188 lights tested, 0.468632 hits per sample point
0.000000 surface lights tested, 0.000000 hits per sample point
42.333932 bounce lights tested, 38.677332 hits per sample point
0 empty lightmaps
#### Finished with exit status 0

#### Copying to 'C:\...\Quake\id1\maps/': 'C:\...\Dropbox\maps\e4_esrael.bsp'