Title    : Raptors!
Filename : rap2.0.zip
Version  : 2.0
Date     : 6/05/01
Author   : Andy "ajay" Simpson
Email    : ajay.homer@btinternet.com
Website  : http://www.btinternet.com/~ajay.homer/trs/trs.thm
Credits  : Id Software (www.idsoftware.com)
           Titanium Studios (www.titaniumstudios.com)
           Gopal Nener: raptor.mdl (sorry no working link to author)
           Ulrich Galbraith: new weapons (http://www.planetquake.com/gg/)
           Sagnor: ladder prefab (zifnab@snet.net) 
           Nick M: locker prefab (smokey@frontiernet.com) 
           Shockman: chase-cam code (c/o www.inside3d.com) 
           Kryten: gibbable corpses (c/o www.inside3d.com) 
           Tim 'Mr?' Stokke: more blood (c/o www.inside3d.com)
           Alen Yen: soldier skin
Additional thanks: CocoT, dcemulation.com

Type of Mod
-----------
Quake C  : yes
Sound    : yes
MDL      : yes
Level    : yes

Format of QuakeC (if a Quake C Mod)
-----------------------------------
unified diff  : no 
context diff  : no
.qc files     : yes 
progs.dat     : yes


Description of the Modification
-------------------------------
A partial conversion of quake, that places you as a soldier battling you way against raptors.

How to Install the Modification
-------------------------------
Make a folder called raptors, within your quake directory.
Unzip the pak0.pak into this folder, then run the game with the additional -game raptors

Impulses
===========
15 : chase-cam mode


Known Bugs
==========
Black textures on tunnel collapse
Some textures and entities shown as white in tomazquake
Water spill not visible in tomazquake

Changes since v1.0
------------------
  1. Enabled the proper death animation for Raptors.
  2. Changed conback.lmp.
  3. Changed the bprint msg "......by a fiend" to ".. ripped by a raptor" when player killed.
  4. Added the congrats screen when game end, and give msg.
  5. Fixed the raptors in tanks pose.
  6. Added new backpacks.
  7. Removed inter.lmp.
  8. Added complete and congrats .lmp's.
  9. Lowered func_train truck in intro level.
 10. Added gibbable corpses.
 11. Added more blood code.
 12. Ammended raptor .qc to give extra "twitch" when dying.
 13. Player_start turned roun 180 in level one
 14. Smoothed out pit on level two, added trigger_hurt 

Availability
------------
http://www.btinternet.com/~ajay.homer/qbwp.htm
