
Map: 		Deepest Oblivion
Author: 	Daniel Remar
Website: 	www.remar.se/daniel


This single-player level was designed to work with the original DOS Quake, but it should also work with 
any source port. It was made in a modified version of Worldcraft and tested with DOS Quake and QuakeSpasm. 

Made in 2019, this is my first Quake level in 19 years. 
It's quite dark - sometimes deliberately pitch black - and is best played in a dark room. 
Fight grueling battles, solve puzzles and descend ever further into the depths of the unknown...

While making this level I experimented with various setpieces, and while looking up the details of the
Quake engine I learned about a bunch of info_notnull tricks that mappers have used in the past.
I may have put a few too many such gimmicks in there. :p
 
As with Citadel of Fire, the level exactly hits the solid entity limit of 128 that the original engine
can handle, but it was a fun restriction to work with. I'm not really satisfied with how it ends, 
but the original setpiece I had planned didn't work out in practice.

Plays CD track: 5 (Known as "Track 4" in the official soundtrack).

You can download the source files for this level here: http://remar.se/daniel/quake/rgdeep.rmf

You can download a demo here (nightmare - 100% completion): http://remar.se/daniel/quake/rgdeep.dem