REQUIRES COPPER

Title: Runic Mechanism
Filename: runemech.zip
Zip contains:
	runemech.bsp
	runemech.lit
	runemech.map
	runemech.txt (you are here)
	
Author: Spiked_
Email: SpikedUnderscore@gmail.com
Contact: (Discord) Spiked_#6020

Single Player: Yes
Cooperative 2-4 Player: No
Deathmatch 2-4 Player: No
Difficulty Settings: Yes
Map source: Included
Approximate Playtime: 10-15 minutes.
Coloured Lighting: Yes

Tested with Quakespasm.

Monsters: 93 (all difficulties)
Secrets: 4

Difficulty Notes:
The map was originally much harder but was toned down on easy/normal with the addition of powerups. The main difference between difficulties is the amount of health / armour as well as ammo. However there is bountiful shotgun ammo on all difficulties so you should never be in a situation where the axe is needed. Easy / Normal also have more powerups to make certain fights easier. Hard is difficult and nightmare will be very difficult.
The idea was to keep the fights identical but alter player resources to provide difficulty.

I recommend normal to start with and adjust if too hard / too easy from there.
Easy / Normal / Hard were all tested and beaten without the use of secrets. Nightmare was tested with secrets.

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* Map Notes / Map Description *
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A runic style map set in an ancient stone place that has been repurposed by metal into a slipgate facility. It's a fairly standard theme of stone + metal + lava but with the idea being that as you progress through the map, it becomes more and more metallic to show you getting closer to the slipgate (the climax).

REQUIRES COPPER MOD. NOT INCLUDED.

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* Author Notes for those interested *
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Public Release #2

I wanted to use Makkon's textures as well as making a much shorter map than my previous map, Sunken Library. The original plan was to have a platform raising throughout the map, the remnants of this idea are still present, such that the three rooms this would've involved are still lined up perfectly. The idea was scrapped as it added nothing to the actual gameplay and wouldn't be that noticeable.

On feedback from my previous map, I have tried to make the lighting more atmospheric but this may be too dark in some places. I recommend "contrast 1" + "gamma 1" in console beforehand. It's a very linear map and so not much exploration is possible, unfortunately.

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* Credits *
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Lunaran and copper devs for making copper.
Makkon for his wonderful textures extensively used.
Some textures are standard id1.
Some textures are from Underdark Overbright by Lunaran and Scampie.
Thank you Mopey bloke for playtesting and finding the map was far too hard on easy.

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* Instructions *
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Unzip the contents of the zip file into your QuakeRoot/copper/maps/ directory, so that runemech.bsp and runemech.lit is in maps/. Then run copper from command line and type in "map runemech", or start the game with the map:
 
 -game copper +skill # +map runemech

Where # will be 0 (easy), 1 (normal), 2 (hard), or 3 (nightmare). 

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* Copyright / Permissions *
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Authors may use the contents of this file as a base for modification or reuse.

You may distribute this file, provided you include this text file, with no modifications. 
You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.  