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Title                   : Sewer Screwer
Filename                : sj2_smuphix.bsp
Release date            : November 2022
Mod			: Alkaline
Author                  : Tibor "Smuphix" Repta
Email Address           : smuphix@gmail.com
Twitter			: @smuphix
Website			: www.fatbot-games.com

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Description             : 
A shorter but spacious (maybe too much) "first-timer" map (expect beginner mistakes) created for the Sewer Map Jam #2. The main map-feature is the dynamic water from the Alkaline mod. I have used the sweet CR8 texture .wad with some additional textures from the Bal's version of the CR 8 set and Makkon's metal textures.

Misc. Author Info       :
I have decided to finally create a map for Quake and what a better opportunity to support my commitment in it, than taking part in a map jam. 

I was always inspired by Tokyo's flood sewers and wanted to make something game-related in this kind of environment. I also wanted to try out the dynamic water in the Alkaline mod, a feature that goes well with the theme of the jam. 

The map is linear and might take you around 15-20 minutes. It was a blast to make, but I think I missed the sweet-spot of size & gameplay length. I had a lot of fun with the environment, but the encounters are something I struggled with. It also doesn't have all three difficulty settings available, mainly due to lack of time (life happens) and my inexperience with setting up and balancing of the encounters.

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Special Thanks:

* Greenwood and bmFbr for the Alkaline mod
* MarkieMusic for introducing me and my mates in our studio (Fatbot Games) to Trenchbroom mapping and for his spot-on video tutorials on youtube
* dumptruck_ds for the extremely useful and well structured video tutorials on Youtube
* Bal for the Quake mapping tips article
* My friends Matej Zajacik, Michal Nemec and Daniel "Catchdasmile" Kazankov (check out his map in this jam!) for playtesting
* Authors of Trenchbroom, EricW compiling tools, Ironwail, QuakeSpasm, etc.
* People on the Quake Mapping discord channel
* Makkon, Bal and other authors of the textures I have used for this map
* Organizers of the SewerJam #2
* Id Software for Quake
* All the talented people in the Quake mapping community for the inspiration and the fun I have playing their maps
* Huberman Lab for producing a podcast I have listened to during the making of this map
* My girlfriend for the couple of evenings I have neglected her ;)

Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!!!

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Known Bugs: 

* The Frogman enemies sometimes fly up into the air after death
* The map crashes sometimes on older version of Quakespasm when a Drone enemy gets killed, but playing on Ironwail and newer QS versions seems to fix the problem

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Tested With             : Ironwail, Quakespasm 
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Map Information:

Game          : Quake SP only
Coop          : No
Difficulty    : No
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Distribution / Copyright / Permissions:

Don't do anything stupid please.

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