
Grand Sewer Cleanup Detail - A Readme, of sorts

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This is my first attempt at trying to make a fully playable map, which is 
largely made from scrapped ideas from a completely different sewer map*
that I was able to string together into something playable.

The map uses mostly id1 metal/brick textures, with some 
Rubicon 2 metal textures peppered in for variety.

I had initially started this map on October 2nd, with the intent of having it 
done by the 15th, but then I ended up spending basically the entire month on it.

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~The music used (Track156*) is "Mechanized Patrol" from S.T.A.L.K.E.R.: Shadow of Chernobyl.

~Difficulty Support: Yes (Attempted to balance enemies/items down from Hard)

~Co-Op: Maybe? I did try to add co-op starts to allow 2-4 player co-op, but I cannot 
guarantee it will work very well, if at all, or if it would even be that good.

~Enemies: Yes

~Secrets: Yes
                                                                                                                                   
~Walls: Yes

~Lights: Yes

~Water: Yes

~Air: Probably?

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~Tested in: 

*QuakeSpasm Spiked (extensively)
*Ironwail (Extensively)

*QuakeSpasm (version 0.95 specifically, enough to make sure it works properly)
*vkQuake (enough to make sure it works properly)

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[ - A Basic story - ]

You are an 'exterminator' who resides in New Abria, a capital city on a far-off colony planet. 

Your job is to clear sections of the infested New Abria Grand Sewer of all hostile life, so 
that the cleaning brigade can go in and remove the toxic red sludge, before it reaches 
the surface and contaminates everything it comes into contact with.

After a series of botched missions, each having progressively worse outcomes than the last, 
you started to notice that the hostiles in the sewer seem more organized than they usually are. 

The last mission ended with an ambush, which led to the deaths of 5 other exterminators 
with you barely escaping to report what happened. This was the final straw.

You have decided to try and root out the source. You will take this mission, kill 
everything in sight, but you are going to disregard orders to return topside, and delve 
deeper into the sewer, looking for a potential solution.

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*That other sewer map, for the curious - https://www.youtube.com/watch?v=qU9EYQngDew

*There are some hidden things in Track 156's properties, all S.T.A.L.K.E.R. related.

